Showing posts with label Dreamcast. Show all posts
Showing posts with label Dreamcast. Show all posts

Monday, 24 December 2012

Simply having a pixely Christmas Time

Season's greetings one and all!

With the festive period very much in full swing and the Big Day almost upon us, I thought I would take a little look at how Christmas plays a part in some of my favourite video games...tis the season, after all.

Shenmue - Dreamcast


Ryo nearly manages a smile at Christmas!
For me, there are very few sights in the gaming world that compare with that of the wonderful city of Yokosuka covered in snow and lit up at Christmas time. And as you would expect from such a magnificent game, Shenmue makes you feel as if you are really there, trudging through the crisp snow, downing cans of Jet Cola and spending all your pocket money on addictive capsule toys! And what's more, you can do all this (and so much more) to the accompaniment of some wonderful background music.


The very first time I played Shenmue was in the lead up to Christmas of 2001, and for this reason alone it will forever remain a special Christmas game to me...plus there aren't many better ways of hibernating the winter away!

Secret of Mana - Super Nintendo/Super Famicom


Christmas is saved, thanks to Salamando!
I'm not sure I've ever played another game where you have to beat the living daylights out of Father Christmas in order to help save the world...but here we have it with Square's masterful Secret of Mana! Upon arriving in the Ice Country, you find out that the jolly fat man has been kidnapped and as it turns out, possessed by the spirit of Frost Gigas. In order to stop him wreaking havoc you need to take him down fast...a few well place swings of a Flame Sabre and a couple of Fireballs help knock the sense back into Claus and save the day.


Secret of Mana will always be one of my all time favourite video games. It offers up a very rare experience, and the chance to save Christmas within it's joyous world makes that experience even sweeter.  

Christmas NiGHTS - Saturn


Nightopia, the ultimate Christmas destination...
The original NiGHTS was always a rather magical experience for me, but once you get the Christmas edition and (if need be) change the Saturn's internal clock to December...the fun starts to get really festive! Elliot and Claris journey once more to Nightopia and team up with the whimsical jester known as NiGHTS, this time to rescue the Christmas Star from the evil Gillwing. Flying around around Spring Valley while it's covered in a deep blanket of snow and with a gorgeous instrumental version of Jingle Bells as your musical accompaniment is genuinely out of this world!  


Christmas NiGHTS is not the longest or most complex game you're likely to play this year (only 2 levels long), but it another piece of unbridled joy from Sega and one which would put a smile on the face of all but the biggest of grinches.

Batman Returns - Super Nintendo/Super Famicom


Festive cheer...Gotham Style!
Not content with making one of the most accomplished beat-em-ups of the 16bit generation, Konami also saw fit to smother Batman Returns in a wonderful Christmas inspired glaze! The Penguin and Catwoman are intent on bringing chaos to Gotham during the holiday season...cue the Dark Knight and his dazzling array of moves and gadgets. In order to save the day, you must knock seven bells out of the baddies...which strangely enough, could be compared to shopping on Christmas Eve.


Although it's by far the darkest use of Christmas within this list, there is a definite allure to prowling the lawless streets of Gotham and dispensing some seasonal vigilante justice.

So there we have it. I sincerely hope this little list of games adds to your festive cheer!

To everyone who reads my written meanderings; I'd like to extend a massive thank you for your support and encouragement throughout the year. I wish you all a very happy Christmas and all the best for the New Year.

Saturday, 15 December 2012

Triple Threat Top 10!

Some of the rowdy bunch that captured my heart...
For many years now (more than actually I care to remember, to be honest) fighting games have been my biggest attraction in the wonderful world of video games. From the first time I picked up IK+ on the Commodore 64 I found the allure of controlling master marital artists irresistible, and through the years this love only intensified with the barrage of staggering triumphs that were released in the genre. There is no other family of game that offers such diversity and depth of character, as the world of the fighting game (AM2's Fighting Palm tree, anyone?!). And it's testament to the genre that even today, the likes of Arcana Heart 3, Tekken Tag 2 and BlazBlu are keeping the torch lit. Just goes to show, knocking seven bells out of your mates will never get old!

Anyways, after a chance Twitter conversation with fellow brawling connoisseurs; Messrs Dave Bird and Anton Sombetzki, we decided to each jot down our top 10 favourite fighting games and then compare the lists...vs style! Given that we each enjoy differing gaming palettes, the variations in selections should hopefully make for some interesting reading.

This is the first time I've embarked on compiling this list so, here goes...or as Anton put it: "three dudes, ten games, one week!"

By the by, this not my take on the "definitive" or "greatest" fighting games. It just those which I hold dearest, and the systems on which I fell in love with them...so please don't be offended if a certain game hasn't made it.

1. Street Fighter II Turbo: Hyper Fighting (SNES/Super Famicom)

Funny what some new colours and a speed increase can do, eh...
As anyone who knows me (even a little bit) could probably tell you, I am bit of a Street Fighter nut, and Street Fighter II Turbo: Hyper Fighting is my most beloved of the lot. In fact it is not only my favourite fighting game, but also my favourite game...period. I can honestly say that I have never felt the same level of anticipation or love for any other video game, nor has there been another game that I have ploughed the same (obscene) number of hours into in all my years of rolling quarter circles. For me this game has absolutely everything; a near perfect balance, an intelligent and diverse character roster, fantastic visuals and sound effects and possibly the most hated villain the fighting game world has ever seen. It was and still is a shining beacon for Capcom at their very best.

2. The King of Fighters 98 (PSX)

Dragon vs Wolf, in stunning SNK-ovision!
Pound for pound, the best King of Fighters game there is, and probably the best 3 on 3 fighting game I've ever had the privilege to play. KOF 98 is a kind of 'best of' from the previous instalments (94 to 97) and it certainly shows. It has probably the finest roster of characters I've ever seen in a fighting game with characters shipped in from all over wacky world of SNK, a ludicrous amount of depth and some wonderfully extravagant (but not over the top) combo attacks. What sets KOF 98 apart from all other fighting games though, is the sheer amount of minute detail that SNK stashed away inside it; little touches like Kensou choking on a pork bun and Terry's hat falling off when you lose a bout, are almost insignificant but show just how much effort was poured into the game. While it did borrow a lot from other games (namely Street Fighter), KOF 98 remains my favourite fighting game of its generation.

3. Tekken 2 (PSX)

Brush head biker, batters armoured thief...in a forest, why not!
The first Tekken game kind of passed me by (as did a lot of early polygonal 32bit games) but when it's sequel (imaginatively titled Tekken 2!) arrived on the scene it, demanded that I sit up and take notice of it. From the (even now) gorgeous CG intro sequence to the excellent soundtrack, Tekken 2 remains to this day my favourite poly-fighter. Where Namco truly excelled themselves though was with the sheer depth of this game...there are no other brawlers from this period with anywhere near the same amount of scale to them. There is a bewildering array of oddball fighters to choose from, and more than enough variety to suit all styles of play. More than this though, each character has a distinct personality to them that really helped to pull me in. Add to this a fascinating tactical approach to each bout, where a considered approach would often be rewarded (as opposed to the rather speed heavy/move spamming approach we now see in current Tekken games) and you are in for a royal treat.

4.  Street Fighter Alpha 2 (Saturn)

The Capcom geekometer is off the charts here...
I adore the Street Fighter Alpha series, it was definitely the logical way for Capcom to take Street Fighter at the time, and Alpha 2 is my favourite of the three. Although it has a smaller roster than Alpha 3, I've always considered it to be the most balanced of the series and I'd also say it's the prettiest, too. There are three distinctly different fighting styles you can choose from, lots of very impressive super combos and a mountain geek-tastic cameos in the stages stages (my favourite bit!). I've chosen the Saturn version of Alpha 2 here because it was the most faithful port around at the time, little (but significant) touches like the water reflections in Gen's stage and a number of extra animation frames just push it above the PSX version.

5. Capcom vs SNK 2: Millionaire's Fighting (Dreamcast)

After years of clamouring, the fans got their way...and it was good!
It's probably not wrong to call this game 'the fan boy's wet dream'...it's certainly how I felt when I got my hands on it. Happily for me though, the game managed to live up to the hype that surrounded it. The choice of characters on offer here is frankly insane, with a plethora of fan favourites making the cut. CvS 2's stand-out feature though, is it's choice of combat styles; there are three from both the Capcom and SNK stables, plus the ability to customise your own...this allows for some truly in-depth and epic tinkering, I found myself spending hours here just getting the balance tight for my own style. While the game is not perfect; a lack of Robert Garcia and a gimped Ryo Sakazaki are unfortunate, it is still one of the most magnificent fighting games I've ever picked up.

6. The Last Blade 2 (Neo Geo CD)

SNK's prettiest ever game?
Big shout time here. I consider The Last Blade 2 to the best looking game that SNK produced, and this is what initially drew me to it. The stunning vistas of feudal Japan, intriguing characters and innovative battle system, make for a splendid (and indeed my favourite) weapons based fighting game. It's slightly less comic book style than the (also magnificent) Samurai Shodown but manages to keep that manga feel to it...the SNK artists really outdid themselves with this one. Although the access times on the Neo Geo CD version mean you have to wait an eternity between bouts, this just adds to the anticipation...and lets you go and make a sandwich!

7. Street Fighter III Third Strike (Dreamcast)

The purists choice...and with good reason
Yes, its another Street Fighter game (sorry), but it really is hard to argue with the pedigree of Third Strike. After playing Alpha for so long, I initially found it difficult to get into Street Fighter III but once I picked up Third Strike and got to grips with it's intricacies I found it to be Capcom's best since Hyper Fighting. The new parry system allows for some epic counter attacking and for once, the new characters were of a pretty high standard (except for Urien in his undies!). The old favourites are not left to rot though with Capcom breathing new life into Ryu and Ken et al...this means loads of fun relearning them all over again! This game spent has spent so much time in my little Dreamcast, and I picked it up brand new just for £10, can't say fairer than that!

8. Garou: Mark of the Wolves (PS2)

Finally, Garou plays as good as it looks...
I've been a fan of the Garou/Fatal Fury games from the very beginning, but while each game was interesting and well presented I could never help thinking that not a single instalment was as polished, or as well executed as a Street Fighter game...at least until Mark of the Wolves was released. SNK tweaked the system and made it more conventional (I know that sounds like a sell out but it honestly brings so much more to the game), giving it a much nicer flow while also introducing some new miscreants to the party. The overall result is incredible! I actually felt like all other Garou games had been made just to facilitate the arrival of MOTW. Sure, the game borrows heavily from other franchises but this doesn't diminish it's quality one bit. Although I own Mark of the Wolves for the Dreamcast too, I found myself ploughing the most number of hours into the Japanese PS2 version.

9. Fighters Megamix (Saturn)

This was the ultimate SEGA get together!
There was a list of reasons why I wanted to own a Sega Saturn back in the day, and top of that list was Fighters Megamix. An epic coming together of some of Sega's most beloved franchises...it read like a who's who of fighting games! The fact that I could pit Akira against Bahn was brilliant, but to be able to then pit Bark against the Hornet car from Daytona...in a cage match was just too much! AM2 also saw fit to add to the ability to dodge, which enabled some sneaky counter attacks and a genuine extra layer of scope to the game. Fighters Megamix may lack the slick presentation of Tekken 2 but in terms of depth it runs Namco's finest very close indeed, and that helps propel it into this list and makes it the finest 3D fighting game I've ever played.

10. Killer Instinct (SNES)

Insane combos at their best!
When I first laid eyes on Killer Instinct I was gob-smacked by how stunning it looked but also fairly sceptical of what Rare seemed to be trying to achieve. Their formula of Street Fighter II + Mortal Kombat + massively insane combos struck me as a bit naughty and more than a bit lazy, this all changed however once I finally got my mitts the game. KI's biggest draw by far is the combo system, which is nothing short of brilliant. It takes a little while to learn what move links to the next but once you get the basics, you won't look back. As previously mentioned, it looks glorious and has one of the best soundtracks on the SNES. It may not be the most original game in terms of characters and settings but it certainly is bags of fun, and that surely, is the point.

So there we are then, my ten favourite fighting games. I hope you enjoyed reading the list as much as I enjoyed putting it together. Please feel free to vote, comment, share and subscribe...oh and check out my comrade's lists too!

Honourable mentions:

Samurai Shodown 2, Fighting Vipers, Dead Dance, Virtua Fighter 2, Street Fighter IV, World Heroes Perfect, Neo Geo Battle Coliseum, Soul Edge, SD Hiryu no Ken, Waku Waku 7, IK+, Flying Dragon, Last Bronx, Arcana Heart, Galaxy Fight, Super Smash Brothers, SvC Chaos, Gals Fighters, Rival Schools United by Fate

Vote for your favourite game?




There is just about enough time left for to mention a game that, while very popular would never make into (or even close to) my top 10 list...the elephant in the corner:

Mortal Kombat (Arcade and every console)

Ridiculous...
I'll come out with it straight away, I just don't "get" Mortal Kombat. Never have and probably never will. That's not to say I've never tried though, I've played (and indeed owned) at least four instalments of the series, and can honestly say I've never once enjoyed playing it. I don't know if it's the fact that it's too American, had stupid and ugly graphics or just that Midway managed to spawn a truck load of games based on nothing but overly gratuitous violence. For me, a fighting game must have depth, interesting characters and a fluid feel to it, Mortal Kombat has none of these. In fact the best way I can sum it up is like this; when my mate first got his SNES copy on 'Mortal Monday', I rushed round to his house to play it...within 30 minutes we were back playing Street Fighter II. Case closed.  

Saturday, 12 November 2011

Sneaky and unassuming NPCs part I: Jianmin from Shenmue II

Behind those wrinkles hides a martial arts phenomenon! 
None player characters (NPCs)...pretty much every RPG has them in one form or another. Historically the NPC species can be split into two predominant groups; the first are your average run of the mill town folk, who will spend their days and nights aimlessly milling about villages and cities sharing snippets of (often crucial) information, running shops and inns or generally just misbehaving (ala Johnny from Final Fantasy VII). Common traits amongst these characters include looking identical to their neighbours, having their houses pillaged by adventuring types and kind of just being there to make up the numbers...it's not a prestigious existence but someone has to do it, right?

The second group, is brimmed with much more interesting and alluring personalities. It's here we find the characters that are chosen to make up the core of the story and fulfil vital roles within it's plot. Beings in this most hallowed NPC group can range from the angelic to downright satanic, usually each one will have their own distinct persona, a properly developed back story and outrageous dress sense. These are also the characters responsible for some of the most famous moments in RPG history...the wondrous Leknaat reviving the ever faithful Gremio in Suikoden for instance (guaranteed to make fans of all ages weep with joy!).

Generally speaking, it's easy to spot when one of these alpha NPCs is about to get unpleasant or is plotting the hero's demise. It is often signalled by a sudden dramatic musical score or a sweeping cut scene, occasionally though one or two will catch us out, and that meekly innocent non player character will turn to be a bit of a sly dog.

The classic text book example of this unassuming NPC has to be Jianmin Tao from Shenmue II. Although he looks very much like your typical Chinese pensioner going through his daily exercise routine, Jianmin is actually a master martial artist. And after a brief introduction he subsequently decides to teach our hero Ryo a comprehensive a lesson in speed and counter attacking, much to his own amusement it seems!


After leaving Ryo sufficiently bemused by his speed and guile, the roguish old codger decides to teach the naïve young warrior his awesome Iron Palm technique of the Tai Chi style. Aside from looking the business, this move is also powerful enough shake the very leaves from the trees! Who'd have thought it eh...

Jianmin can be found day or night (where he lives is somewhat of a mystery), practicing his Chen style Tai Chi in the beautiful Lotus Park, located in the South Carmain Quarter of Wanchai...which incidentally is also home to some of my favourite music from Shenmue II. And although his role in the game's story is ended when Ryo learns the Iron Palm technique, Jianmin is always ready for another sparring session should you wish to engage him, good luck besting him in combat though.

The South Carmain Quarter itself remains one of my favourite areas in the entire Shenmue saga. It's faded glory really captures the depth and real life feel that Sega painstakingly attempted to portray to the player. The run down and built up streets are completely without glamour and it's oppressed residents display that stoic heroism often synonymous with decaying and deprived inner city areas. Also hailing from the South Carmain Quarter is Jianmin's friend and resident Shenume II battle axe, Guixang Lee...this stern old lady also happens to be a master of Tai Chi so best be polite to her.

So the next time you're wandering around an RPG town or city, remember to keep a beady eye on the quiet and retiring NPC in the corner...you never known what surprises they might have in store for you!

Thursday, 21 July 2011

An ode to Shenmue

Ryo Hazuki...all round good guy, fond of hair gel

Firstly, let me start by saying that I'm in no way a Sega fan boy. In fact, during the console wars of the 90's I was a foot soldier of the big N, and would've argued until there was no air left in my lungs that the SNES was superior to the MegaDrive. And whilst I appreciated some Sega games, I never gained true respect for Sega as a company until the release of the Dreamcast...this stance (to me anyways) makes it even more pertinent when I say that Yu Suzuki's Shenmue is one of the finest games ever produced, not just on a Sega machine, but period.

Shenmue is one of those very rare gems and it's very easy to find yourself taking about how it "transcends gaming" and is an "experience like no other". I'll try not to though because it's a bit embarrassing isn't it.

Before we get cracking, there’s the bad stuff. Whilst Shenmue may indeed "transcend gaming" (damn), it is far from perfect, hideously clunky controls (which aren't helped by the controller itself), voice acting that borders on B-movie, and a plodding style of gameplay are all enough to put a lot of people off. However, if you're willing to accept all this and persevere, you'll find brilliance the likes of which is all too rarely seen.

For those who are unfamiliar with the game, here’s a brief summary of what's what.

You play as Ryo Hazuki, an 18 year old Japanese lad (with more than a nod to Virtua Fighter's Akira) who returns home one stormy night to find the family dojo being ransacked by a group of Chinese thugs (called the ChiYouMen) led by the mysterious Lan Di. Ryo arrives just in time to see his father get his arse handed to him in the most comprehensive way. After some talk and much violence the villains make off with the mystical Dragon Mirror. Ryo, with his father left dying in his arms, vows to track Lan Di down and have his revenge no matter what...epic stuff. All these events are viewed through glorious in-game cut scenes (no CG/FMV nonsense here!), which are fully voice acted and beautifully animated.

You’re then thrust into the fabulously constructed world of Yokosuka, Japan in 1986…and when I say world, I mean world, seriously, the depth of detail in this game borders on scary and insane. You’ll find near enough everything in game that you’d expect to see in the real world and what’s more, pretty much everything is interactive…to the point where you can buy a chocolate bar from the local shop and then literally examine the wrapper, right down to the image on it (I know that sounds dull, but try it)! Even the weather is famously accurate and was matched to actual weather conditions experienced in Yokosuka in 1986/87, how detailed is that!!

Throughout the days that follow you're tasked with talking to the residents of the town, completing errands and progressing the story (much like any RPG), but it's the way that Shenmue goes about this that makes it stand out from the crowd. You can speak to almost everyone you encounter and unlike a lot of games, each person looks different, sounds different and has something unique to say. The quests and side quests are set out so they never become monotonous and there's even a time when you're required to get a job(!), unbelievably this is also ace. If you so choose, you can spend days or even weeks of the in game calendar just dicking about and enjoying living another life.

Some totally ace and pointless things you can do in Yokosuka:
  • Spend the day playing (full versions of) Space Harrier and Hang On
  • Spend all your allowance at the vending machines buying awesome toys!!
  • Go and knock at random houses to see who’ll answer the door
  • Visit bars and play tunes on the juke box
  • Go rooting through your house and whip out the Saturn
Another brilliant touch is the (now much copied) Quick Time Event (or QTE). This certainly keeps you on your toes and breaks up the game's sometimes plodding feel. One minute you're walking around the main street and then an incident occurs, you're then tasked with pressing the correct buttons at right time to make it through the event. It can be frustrating if you don't possess quick reactions, but it certainly adds to the gameplay and keeps the game feeling fresh.

For me, the true joy of Shenmue lies in the intricacies that are woven into the game...you do actually feel like you're living Ryo's life, and the ability to do as much or as little with it as you like is truly liberating. I've never played another game where you feel so connected to the people who share your day to day life. And to people not used to or uninterested in this kind of experience, playing a game where you have to hold down a job and need to hone your fighting techniques might sound terrible, but trust me, it's delivered in such a way that it never becomes boring. Each day you have a full and vibrant town to explore and each day there is something different to experience...the only downside really, is that you've only got a set time to finish the game (although that time is a decent number of "game months"). Throughout the adventure, Ryo meets many people and makes a boat load of friends, guaranteed you'll remember each and every one of them.

The game is also not short on humour (though unintentionally), some of the things that Ryo comes out with are gold dust, anyone who's fond of the game will never forget the lines "I'm looking for sailors" and "ah...good" (that one's from when he's just downed a can of fizzy drink...in one go). So although the storyline is pretty serious, you'll still chuckle too.

This game is classed as a ‘third person action/adventure game’, but that’s honestly like classing an Aston Martin DB9 as ‘just some car’. It is without doubt (still) a shining beacon of what can be achieved when the producer/developers have a vision and (perhaps more importantly) when they have bosses who take a risk and just let them get on with it. And when compared to the myriad of uninspiring first person shooters on the shelves these days, the depth and originality of the game seem even more stunning.

Now, as is commonly known, Shenmue cost the equivalent of a small country’s GDP to make and never sold very well. As such, it’s now quite rare and can be pricey to buy, however I implore anyone who can, to go and buy a Dreamcast, a VGA cable and a copy of this game and experience first hand one gaming’s most divine moments.