Showing posts with label Shenmue. Show all posts
Showing posts with label Shenmue. Show all posts

Monday, 24 December 2012

Simply having a pixely Christmas Time

Season's greetings one and all!

With the festive period very much in full swing and the Big Day almost upon us, I thought I would take a little look at how Christmas plays a part in some of my favourite video games...tis the season, after all.

Shenmue - Dreamcast


Ryo nearly manages a smile at Christmas!
For me, there are very few sights in the gaming world that compare with that of the wonderful city of Yokosuka covered in snow and lit up at Christmas time. And as you would expect from such a magnificent game, Shenmue makes you feel as if you are really there, trudging through the crisp snow, downing cans of Jet Cola and spending all your pocket money on addictive capsule toys! And what's more, you can do all this (and so much more) to the accompaniment of some wonderful background music.


The very first time I played Shenmue was in the lead up to Christmas of 2001, and for this reason alone it will forever remain a special Christmas game to me...plus there aren't many better ways of hibernating the winter away!

Secret of Mana - Super Nintendo/Super Famicom


Christmas is saved, thanks to Salamando!
I'm not sure I've ever played another game where you have to beat the living daylights out of Father Christmas in order to help save the world...but here we have it with Square's masterful Secret of Mana! Upon arriving in the Ice Country, you find out that the jolly fat man has been kidnapped and as it turns out, possessed by the spirit of Frost Gigas. In order to stop him wreaking havoc you need to take him down fast...a few well place swings of a Flame Sabre and a couple of Fireballs help knock the sense back into Claus and save the day.


Secret of Mana will always be one of my all time favourite video games. It offers up a very rare experience, and the chance to save Christmas within it's joyous world makes that experience even sweeter.  

Christmas NiGHTS - Saturn


Nightopia, the ultimate Christmas destination...
The original NiGHTS was always a rather magical experience for me, but once you get the Christmas edition and (if need be) change the Saturn's internal clock to December...the fun starts to get really festive! Elliot and Claris journey once more to Nightopia and team up with the whimsical jester known as NiGHTS, this time to rescue the Christmas Star from the evil Gillwing. Flying around around Spring Valley while it's covered in a deep blanket of snow and with a gorgeous instrumental version of Jingle Bells as your musical accompaniment is genuinely out of this world!  


Christmas NiGHTS is not the longest or most complex game you're likely to play this year (only 2 levels long), but it another piece of unbridled joy from Sega and one which would put a smile on the face of all but the biggest of grinches.

Batman Returns - Super Nintendo/Super Famicom


Festive cheer...Gotham Style!
Not content with making one of the most accomplished beat-em-ups of the 16bit generation, Konami also saw fit to smother Batman Returns in a wonderful Christmas inspired glaze! The Penguin and Catwoman are intent on bringing chaos to Gotham during the holiday season...cue the Dark Knight and his dazzling array of moves and gadgets. In order to save the day, you must knock seven bells out of the baddies...which strangely enough, could be compared to shopping on Christmas Eve.


Although it's by far the darkest use of Christmas within this list, there is a definite allure to prowling the lawless streets of Gotham and dispensing some seasonal vigilante justice.

So there we have it. I sincerely hope this little list of games adds to your festive cheer!

To everyone who reads my written meanderings; I'd like to extend a massive thank you for your support and encouragement throughout the year. I wish you all a very happy Christmas and all the best for the New Year.

Saturday, 12 November 2011

Sneaky and unassuming NPCs part I: Jianmin from Shenmue II

Behind those wrinkles hides a martial arts phenomenon! 
None player characters (NPCs)...pretty much every RPG has them in one form or another. Historically the NPC species can be split into two predominant groups; the first are your average run of the mill town folk, who will spend their days and nights aimlessly milling about villages and cities sharing snippets of (often crucial) information, running shops and inns or generally just misbehaving (ala Johnny from Final Fantasy VII). Common traits amongst these characters include looking identical to their neighbours, having their houses pillaged by adventuring types and kind of just being there to make up the numbers...it's not a prestigious existence but someone has to do it, right?

The second group, is brimmed with much more interesting and alluring personalities. It's here we find the characters that are chosen to make up the core of the story and fulfil vital roles within it's plot. Beings in this most hallowed NPC group can range from the angelic to downright satanic, usually each one will have their own distinct persona, a properly developed back story and outrageous dress sense. These are also the characters responsible for some of the most famous moments in RPG history...the wondrous Leknaat reviving the ever faithful Gremio in Suikoden for instance (guaranteed to make fans of all ages weep with joy!).

Generally speaking, it's easy to spot when one of these alpha NPCs is about to get unpleasant or is plotting the hero's demise. It is often signalled by a sudden dramatic musical score or a sweeping cut scene, occasionally though one or two will catch us out, and that meekly innocent non player character will turn to be a bit of a sly dog.

The classic text book example of this unassuming NPC has to be Jianmin Tao from Shenmue II. Although he looks very much like your typical Chinese pensioner going through his daily exercise routine, Jianmin is actually a master martial artist. And after a brief introduction he subsequently decides to teach our hero Ryo a comprehensive a lesson in speed and counter attacking, much to his own amusement it seems!


After leaving Ryo sufficiently bemused by his speed and guile, the roguish old codger decides to teach the naïve young warrior his awesome Iron Palm technique of the Tai Chi style. Aside from looking the business, this move is also powerful enough shake the very leaves from the trees! Who'd have thought it eh...

Jianmin can be found day or night (where he lives is somewhat of a mystery), practicing his Chen style Tai Chi in the beautiful Lotus Park, located in the South Carmain Quarter of Wanchai...which incidentally is also home to some of my favourite music from Shenmue II. And although his role in the game's story is ended when Ryo learns the Iron Palm technique, Jianmin is always ready for another sparring session should you wish to engage him, good luck besting him in combat though.

The South Carmain Quarter itself remains one of my favourite areas in the entire Shenmue saga. It's faded glory really captures the depth and real life feel that Sega painstakingly attempted to portray to the player. The run down and built up streets are completely without glamour and it's oppressed residents display that stoic heroism often synonymous with decaying and deprived inner city areas. Also hailing from the South Carmain Quarter is Jianmin's friend and resident Shenume II battle axe, Guixang Lee...this stern old lady also happens to be a master of Tai Chi so best be polite to her.

So the next time you're wandering around an RPG town or city, remember to keep a beady eye on the quiet and retiring NPC in the corner...you never known what surprises they might have in store for you!

Saturday, 27 August 2011

Those are a few my favourite things...

Much assorted finery...reads like a who's who of 90's gaming
I've been playing video games for many years now (since about 1986 in fact) and consequently, having played literally hundreds of fine titles, I tend to shy away from trying to decide which are my 10 absolute favourites. Never the less, it is something that I've been mulling over for a while now and it's probably time I had a go at it. By the by, this is not my take on the 10 greatest games ever...I'm not that brave.

One thing that really strikes me when I look at this list, is that for all I bang on about loving obscure Japanese games, pretty much every title below is a mainstream AAA effort. Which I guess goes to show that when it comes down to it, big studio know how really does rule the roost.

Anyways, here goes...
  1. Street Fighter II Turbo
    Without a shadow of a doubt my favourite game of all time, and one which I've spent a disgraceful amount of my life playing. Graphically amazing, and surely the most balanced and playable game from all of time, SFII Turbo is still the greatest fighting game to grace any system, and will probably always remain so. Glorious SNES home conversion is just edged out by the arcade perfect PSX version (from Capcom Generations 5) in the console world. As close to gaming Nirvana as I've ever been...total perfection from Capcom.
  2. Terranigma
    My blog entry for this game probably conveys best how I feel about it, but to recap...in my eyes this is by far the greatest RPG on the SNES, and therefore the greatest greatest RPG ever. Majestic in just about every way, and vastly superior even to many games from subsequent generations, it pushed the SNES to it's limits and rewarded players with an epic and harrowing tale, the likes of which is all too rarely seen. Lack of US release means it remains an underground classic and is ruinously expensive.
  3.  Super Mario 64
    In the world of video games, the word 'revolutionary' is often incorrectly banded about, however in this case it certainly couldn't be more apt. As well as selling bucket loads of N64 consoles, Mario 64 totally redefined the way we looked at gaming and dragged every developer into a glorious new age. This game kicked started gaming in the third dimension and brought it to the masses, and amazingly to this day, has still to be bettered (even by Nintendo themselves). Quite probably the greatest game of all time.
  4. Super Mario World
    One of two games at the centre of an age old Nintendo debate: Mario World or Mario 3? For me there is only ever going to be one winner here...the faultless Super Mario World, the greatest 2D platformer of all time. Launched alongside the Super Nintendo, Mario World showcased Shigeru Miyamoto at his insurmountable best, and is probably still to this day, the most playable game I've ever experienced.
  5. Final Fantasy VII
    An absolute benchmark in the RPG genre, the importance of this game simply cannot be understated. When Square finally deemed the world ready to experience it's flagship series, it was for many in the west, a first glimpse of just how special a mere role playing game could be. Released during what were without doubt, Square's golden years, it boasted unparalleled CG sequences, unforgettable characters, and a story that made grown men cry. Although it is far from perfect and has developed an unhealthy fan boy base, you simply can't ignore this behemoth and for me it remains far and away the most memorable title on the Playstation.
  6. Final Fantasy VI
    The undisputed (in my eyes) king of the Final Fantasy series. Final Fantasy VI completely rewrote the RPG rule book when it came along back in 1994, and will live forever in my memory for being pretty much perfect in every way. A ridiculously in-depth story, backed up by the most memorable cast ever seen in a video game was coupled with jaw dropping visuals and a soundtrack that embarrassed some Hollywood movies. All this made Square's masterpiece the jewel in the Super Nintendo's crown. Criminally, it was never released in Europe until it's little brother became popular, but Final Fantasy VI is now beginning to gleam the worldwide recognition it so richly deserves. 
  7. Tekken II
    The King of the Iron Fist for me, is also the King of 3D fighting games. Tekken II simply blew me away, with it's beautiful high res graphics, super tight controls and a moves bible longer than your arm. It could be picked up in an afternoon but would take a lifetime to master...trust me, this was another title that I spent a disproportionate part of my life hammering away at. It also happened to boast one of the most characterful rosters of any fighting game and to this day, it is still the only fighting game that can give Street Fighter II Turbo a run for it's money.
  8. Shenmue
    Another title that I've previously waffled on about, Shenmue represents everything that is magnificent about gaming in my book. It's massively intricate, stupidly detailed and unfathomably gorgeous in every way. It truly is a rare gem thanks to it's unrestrained beauty, and so, makes me feel a lil bit sad, because in today's cut throat world of throw away gaming...there's little chance we'll ever see it's series finale. Still, let's rejoice at the fact that it even exists in the first place. There's no disguising it's obvious flaws, but they can't come close to spoiling what is a true work of art.
  9. Goldeneye 007
    Perhaps a left field choice given my quite vocal disdain for the FPS genre and the fact that it isn't Japanese. But with Goldeneye, Rare somehow managed to capture the very essence of what makes gaming fantastic and sprinkle it over an entire N64 cartridge. Perhaps the fact that it took me completely by surprise has helped into this list as did the fact that Goldeneye is one of the finest multi player games of all time. Technically awe inspiring, it proved that FPS games could work on a home console, and so to any console FPS zealot who's reading this, you have Goldeneye to thank for the fact that FPS games are the force they are today.
  10. Championship Manager 97/98
    Another British entry (gasp!), and it's quite hard to sum up how I feel about this game...it is so addicting that it should probably have been banned. The chance to take the reins at your boyhood club, and steer them to world domination is one that's too good to refuse. In terms of hours ploughed into a game, this comes second only to SFII Turbo. My favourite thing about "Champ Man" though was the chance to get Robbie Fowler a (much deserved) Premier League winners medal.
So there we have it. Looking back over this list I have to admit to being fairly pleased with my selections, all are without doubt totally brilliant in some way. I'm also quite proud of how varied the list is, and that it's not totally dominated by the SNES (much to my surprise). 

Honourable mentions go out to: Super Mario Kart (SNES), Super Metroid (SNES), Earthbound (SNES), Secret of Mana (SNES) and Suikoden II (PSX). Any of these five could easily have made it onto the list and on another day...they probably will.

Thursday, 21 July 2011

An ode to Shenmue

Ryo Hazuki...all round good guy, fond of hair gel

Firstly, let me start by saying that I'm in no way a Sega fan boy. In fact, during the console wars of the 90's I was a foot soldier of the big N, and would've argued until there was no air left in my lungs that the SNES was superior to the MegaDrive. And whilst I appreciated some Sega games, I never gained true respect for Sega as a company until the release of the Dreamcast...this stance (to me anyways) makes it even more pertinent when I say that Yu Suzuki's Shenmue is one of the finest games ever produced, not just on a Sega machine, but period.

Shenmue is one of those very rare gems and it's very easy to find yourself taking about how it "transcends gaming" and is an "experience like no other". I'll try not to though because it's a bit embarrassing isn't it.

Before we get cracking, there’s the bad stuff. Whilst Shenmue may indeed "transcend gaming" (damn), it is far from perfect, hideously clunky controls (which aren't helped by the controller itself), voice acting that borders on B-movie, and a plodding style of gameplay are all enough to put a lot of people off. However, if you're willing to accept all this and persevere, you'll find brilliance the likes of which is all too rarely seen.

For those who are unfamiliar with the game, here’s a brief summary of what's what.

You play as Ryo Hazuki, an 18 year old Japanese lad (with more than a nod to Virtua Fighter's Akira) who returns home one stormy night to find the family dojo being ransacked by a group of Chinese thugs (called the ChiYouMen) led by the mysterious Lan Di. Ryo arrives just in time to see his father get his arse handed to him in the most comprehensive way. After some talk and much violence the villains make off with the mystical Dragon Mirror. Ryo, with his father left dying in his arms, vows to track Lan Di down and have his revenge no matter what...epic stuff. All these events are viewed through glorious in-game cut scenes (no CG/FMV nonsense here!), which are fully voice acted and beautifully animated.

You’re then thrust into the fabulously constructed world of Yokosuka, Japan in 1986…and when I say world, I mean world, seriously, the depth of detail in this game borders on scary and insane. You’ll find near enough everything in game that you’d expect to see in the real world and what’s more, pretty much everything is interactive…to the point where you can buy a chocolate bar from the local shop and then literally examine the wrapper, right down to the image on it (I know that sounds dull, but try it)! Even the weather is famously accurate and was matched to actual weather conditions experienced in Yokosuka in 1986/87, how detailed is that!!

Throughout the days that follow you're tasked with talking to the residents of the town, completing errands and progressing the story (much like any RPG), but it's the way that Shenmue goes about this that makes it stand out from the crowd. You can speak to almost everyone you encounter and unlike a lot of games, each person looks different, sounds different and has something unique to say. The quests and side quests are set out so they never become monotonous and there's even a time when you're required to get a job(!), unbelievably this is also ace. If you so choose, you can spend days or even weeks of the in game calendar just dicking about and enjoying living another life.

Some totally ace and pointless things you can do in Yokosuka:
  • Spend the day playing (full versions of) Space Harrier and Hang On
  • Spend all your allowance at the vending machines buying awesome toys!!
  • Go and knock at random houses to see who’ll answer the door
  • Visit bars and play tunes on the juke box
  • Go rooting through your house and whip out the Saturn
Another brilliant touch is the (now much copied) Quick Time Event (or QTE). This certainly keeps you on your toes and breaks up the game's sometimes plodding feel. One minute you're walking around the main street and then an incident occurs, you're then tasked with pressing the correct buttons at right time to make it through the event. It can be frustrating if you don't possess quick reactions, but it certainly adds to the gameplay and keeps the game feeling fresh.

For me, the true joy of Shenmue lies in the intricacies that are woven into the game...you do actually feel like you're living Ryo's life, and the ability to do as much or as little with it as you like is truly liberating. I've never played another game where you feel so connected to the people who share your day to day life. And to people not used to or uninterested in this kind of experience, playing a game where you have to hold down a job and need to hone your fighting techniques might sound terrible, but trust me, it's delivered in such a way that it never becomes boring. Each day you have a full and vibrant town to explore and each day there is something different to experience...the only downside really, is that you've only got a set time to finish the game (although that time is a decent number of "game months"). Throughout the adventure, Ryo meets many people and makes a boat load of friends, guaranteed you'll remember each and every one of them.

The game is also not short on humour (though unintentionally), some of the things that Ryo comes out with are gold dust, anyone who's fond of the game will never forget the lines "I'm looking for sailors" and "ah...good" (that one's from when he's just downed a can of fizzy drink...in one go). So although the storyline is pretty serious, you'll still chuckle too.

This game is classed as a ‘third person action/adventure game’, but that’s honestly like classing an Aston Martin DB9 as ‘just some car’. It is without doubt (still) a shining beacon of what can be achieved when the producer/developers have a vision and (perhaps more importantly) when they have bosses who take a risk and just let them get on with it. And when compared to the myriad of uninspiring first person shooters on the shelves these days, the depth and originality of the game seem even more stunning.

Now, as is commonly known, Shenmue cost the equivalent of a small country’s GDP to make and never sold very well. As such, it’s now quite rare and can be pricey to buy, however I implore anyone who can, to go and buy a Dreamcast, a VGA cable and a copy of this game and experience first hand one gaming’s most divine moments.