Full name: Dorakkii no Kusayakiu
Genre: Sports
Developer: Zoom
Publisher: Imagineer
First released: 1993
Ok here's the thing, I like cute stuff. Doraemon, Keroppi, Moogles...I have a real soft spot for them all. So you can imagine the first time I saw this little round ball of fur stepping up to bat, I was smitten! Dolucky's Grass Baseball is a typical Japanese baseball title, with a RPG style career mode and the ability to challenge your friends to multi-player antics.
The game features developer Zoom's mascot; NECO as the main character, and sees him and his equally adorable friends from the forest don their soft drink sponsored baseball kits and play some ball (I think that's the correct term). I'm not sure where this one sits in the pantheon of great baseball games, but I certainly had lots of fun with it.
I absolutely adore this artwork! From the charming font right down to NECO's comedy sized feet and stuck out tongue, this box art just screams fun. And I would imagine that most other fans of cutesy Japanese characters will be in kawaii heaven with the vibrant and colourful images that adorn the entire box (and if you think that's cute, then just wait till you see the manual).
I'll be honest, being English I have no idea about baseball (rules, teams etc), and I did buy this game solely for the artwork, but I was pleasantly surprised at just how much of a grin it was and how much effort Zoom seemed to put into it...especially the characters. This makes it even more of a shame that the scheduled US release of Doluck'y Grass Baseball (which was to be renamed Zoo Ball) ended up getting cancelled.
Thursday, 25 April 2013
SFC box art number 8: Dolucky's Grass Baseball
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Wednesday, 24 April 2013
SFC box art number 9: Garou Densetsu 2
Full name: Garō Densetsu 2 Aratanaru Tatakai
Genre: Fighting
Developer: SNK/Takara
Publisher: Takara
First released: 1993
Instantly recognisable to all fighting game fans, Garou Densetsu (released in the west as Fatal Fury) was SNK's attempt at muscling in on the 2D brawling craze caused by Street Fighter 2. And what a series it is! Boasting BIG sprites, colourful characters and the very impressive plain shift technique, Garou offered a striking alternative to the Capcom standard.
I became interested in the art of SNK titles (and in the games themselves) the first time I happened upon a feature about Art of Fighting in an old magazine, but it wasn't until seeing a preview of Garou 2 in my beloved Super Play, that my love for all things SNK really blossomed.
Though Garou 2's artwork is not as "pretty" as that of something like Wonder Project J, there is something about it which appeals greatly to me. Seeing this rag-tag band of fighters strutting their stuff in hand drawn glory drew my attention instantly, and you can almost hear the shouts of "Power Wave" trying to escape the cart inside.
This dramatic style is carried over to the reverse of the box, which shows Terry Bogard's signature 'Fatal Fury' baseball cap lying discarded on the ground (thrown there in victory, I hope!). And as an added bonus there is a typically (for the time) epic message below the Garou logo, which speaks of the Lone Wolves taking on the world...if I'd read that in 1993, I'd have took up martial arts there and then!
Admittedly, I never enjoyed the Garou series as much as Street Fighter, but in terms of artwork alone, South Town's finest definitely scores the knockout blow.
Genre: Fighting
Developer: SNK/Takara
Publisher: Takara
First released: 1993
Instantly recognisable to all fighting game fans, Garou Densetsu (released in the west as Fatal Fury) was SNK's attempt at muscling in on the 2D brawling craze caused by Street Fighter 2. And what a series it is! Boasting BIG sprites, colourful characters and the very impressive plain shift technique, Garou offered a striking alternative to the Capcom standard.
I became interested in the art of SNK titles (and in the games themselves) the first time I happened upon a feature about Art of Fighting in an old magazine, but it wasn't until seeing a preview of Garou 2 in my beloved Super Play, that my love for all things SNK really blossomed.
Though Garou 2's artwork is not as "pretty" as that of something like Wonder Project J, there is something about it which appeals greatly to me. Seeing this rag-tag band of fighters strutting their stuff in hand drawn glory drew my attention instantly, and you can almost hear the shouts of "Power Wave" trying to escape the cart inside.
This dramatic style is carried over to the reverse of the box, which shows Terry Bogard's signature 'Fatal Fury' baseball cap lying discarded on the ground (thrown there in victory, I hope!). And as an added bonus there is a typically (for the time) epic message below the Garou logo, which speaks of the Lone Wolves taking on the world...if I'd read that in 1993, I'd have took up martial arts there and then!
Admittedly, I never enjoyed the Garou series as much as Street Fighter, but in terms of artwork alone, South Town's finest definitely scores the knockout blow.
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Tuesday, 23 April 2013
SFC box art number 10: Wonder Project J
Full name: Wonder Project J: Kikai no Shōnen Pīno
Genre: RPG/raising sim
Developer: Almanic
Publisher: Enix
First released: 1994
A curious and totally enchanting video game, which centres around a young robot boy (or Gijin, as they're known) and his exploits in learning to be more human. Inspired heavily by the story of Pinocchio, and with an added layer of Steampunk goodness; Wonder Project J represents heartfelt gaming at its best.
At first glance, you could be forgiven for thinking that this title actually pre-dates Magic Pengel as Studio Ghibli's first foray into the world of video games, and it's not difficult to see why. Pino (the main character) looks like he'd fit right in to the machine heavy world of Laputa or the vibrant cities of Howls' Moving Castle. And whilst there was no direct involvement from Miyazaki and co, the influence the company's works have on this game is there for all to see.
The clever meshing of medieval (grand castles, rural villages etc) and industrial revolution settings makes for a truly extravagant fantasy world.
Being a bit of a Ghibli nut and a fairly big fan of anime style art in general, this charming design leapt out at me immediately. From the striking design of the characters (check out Pino's joints!) to the stunning location in the background, Wonder Project J was always a shoe-in to make my top 10 list.
This game could have sold on its box art alone, but when you add in the fact that it is genuinely brilliant too...well, the package is complete.
Genre: RPG/raising sim
Developer: Almanic
Publisher: Enix
First released: 1994
A curious and totally enchanting video game, which centres around a young robot boy (or Gijin, as they're known) and his exploits in learning to be more human. Inspired heavily by the story of Pinocchio, and with an added layer of Steampunk goodness; Wonder Project J represents heartfelt gaming at its best.
At first glance, you could be forgiven for thinking that this title actually pre-dates Magic Pengel as Studio Ghibli's first foray into the world of video games, and it's not difficult to see why. Pino (the main character) looks like he'd fit right in to the machine heavy world of Laputa or the vibrant cities of Howls' Moving Castle. And whilst there was no direct involvement from Miyazaki and co, the influence the company's works have on this game is there for all to see.
The clever meshing of medieval (grand castles, rural villages etc) and industrial revolution settings makes for a truly extravagant fantasy world.
Being a bit of a Ghibli nut and a fairly big fan of anime style art in general, this charming design leapt out at me immediately. From the striking design of the characters (check out Pino's joints!) to the stunning location in the background, Wonder Project J was always a shoe-in to make my top 10 list.
This game could have sold on its box art alone, but when you add in the fact that it is genuinely brilliant too...well, the package is complete.
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Monday, 22 April 2013
Box art: Super Famicom top 10
I like video game box art.
I like it a lot. So much so that I have been known to purchase more than the odd stinker of a game just because the picture on the front box was very pretty or interesting (Pachio-kun Special, anyone?). I know that to some people this practice is absolutely bonkers, but those who feel the same way will totally understand me.
I also like the Super Famicom...a lot.
In recent months my collection has swelled considerably and I now own a very healthy 147 complete in box (CIB) titles for my beloved 16bit box of tricks. And this got me thinking, in amongst this horde are some truly stellar examples of box art at its best, so I've been trying to tackle the difficult (and very fun) task of ranking them in top 10 format.
Anyways, starting today I intend to countdown through the list and try to explain why each example is appealing to me.
So, if you're a fellow box art nut, then please join me for the ride...
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Location:
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Monday, 24 December 2012
Simply having a pixely Christmas Time
Season's greetings one and all!
With the festive period very much in full swing and the Big Day almost upon us, I thought I would take a little look at how Christmas plays a part in some of my favourite video games...tis the season, after all.
For me, there are very few sights in the gaming world that compare with that of the wonderful city of Yokosuka covered in snow and lit up at Christmas time. And as you would expect from such a magnificent game, Shenmue makes you feel as if you are really there, trudging through the crisp snow, downing cans of Jet Cola and spending all your pocket money on addictive capsule toys! And what's more, you can do all this (and so much more) to the accompaniment of some wonderful background music.
The very first time I played Shenmue was in the lead up to Christmas of 2001, and for this reason alone it will forever remain a special Christmas game to me...plus there aren't many better ways of hibernating the winter away!
I'm not sure I've ever played another game where you have to beat the living daylights out of Father Christmas in order to help save the world...but here we have it with Square's masterful Secret of Mana! Upon arriving in the Ice Country, you find out that the jolly fat man has been kidnapped and as it turns out, possessed by the spirit of Frost Gigas. In order to stop him wreaking havoc you need to take him down fast...a few well place swings of a Flame Sabre and a couple of Fireballs help knock the sense back into Claus and save the day.
Not content with making one of the most accomplished beat-em-ups of the 16bit generation, Konami also saw fit to smother Batman Returns in a wonderful Christmas inspired glaze! The Penguin and Catwoman are intent on bringing chaos to Gotham during the holiday season...cue the Dark Knight and his dazzling array of moves and gadgets. In order to save the day, you must knock seven bells out of the baddies...which strangely enough, could be compared to shopping on Christmas Eve.
Although it's by far the darkest use of Christmas within this list, there is a definite allure to prowling the lawless streets of Gotham and dispensing some seasonal vigilante justice.
So there we have it. I sincerely hope this little list of games adds to your festive cheer!
To everyone who reads my written meanderings; I'd like to extend a massive thank you for your support and encouragement throughout the year. I wish you all a very happy Christmas and all the best for the New Year.
With the festive period very much in full swing and the Big Day almost upon us, I thought I would take a little look at how Christmas plays a part in some of my favourite video games...tis the season, after all.
Shenmue - Dreamcast
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| Ryo nearly manages a smile at Christmas! |
The very first time I played Shenmue was in the lead up to Christmas of 2001, and for this reason alone it will forever remain a special Christmas game to me...plus there aren't many better ways of hibernating the winter away!
Secret of Mana - Super Nintendo/Super Famicom
![]() |
| Christmas is saved, thanks to Salamando! |
Secret of Mana will always be one of my all time favourite video games. It offers up a very rare experience, and the chance to save Christmas within it's joyous world makes that experience even sweeter.
Christmas NiGHTS - Saturn
![]() |
| Nightopia, the ultimate Christmas destination... |
The original NiGHTS was always a rather magical experience for me, but once you get the Christmas edition and (if need be) change the Saturn's internal clock to December...the fun starts to get really festive! Elliot and Claris journey once more to Nightopia and team up with the whimsical jester known as NiGHTS, this time to rescue the Christmas Star from the evil Gillwing. Flying around around Spring Valley while it's covered in a deep blanket of snow and with a gorgeous instrumental version of Jingle Bells as your musical accompaniment is genuinely out of this world!
Christmas NiGHTS is not the longest or most complex game you're likely to play this year (only 2 levels long), but it another piece of unbridled joy from Sega and one which would put a smile on the face of all but the biggest of grinches.
Batman Returns - Super Nintendo/Super Famicom
![]() |
| Festive cheer...Gotham Style! |
Although it's by far the darkest use of Christmas within this list, there is a definite allure to prowling the lawless streets of Gotham and dispensing some seasonal vigilante justice.
So there we have it. I sincerely hope this little list of games adds to your festive cheer!
To everyone who reads my written meanderings; I'd like to extend a massive thank you for your support and encouragement throughout the year. I wish you all a very happy Christmas and all the best for the New Year.
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Christmas,
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Location:
Liverpool, Merseyside, UK
Thursday, 20 December 2012
Too weird for the west? Part 1: Gegege no Kitaro
![]() |
| Obviously not a winning lottery ticket... |
Now I'm not going to sit here and preach that all Japanese games should have been released in the west because...well lets just say; Super Bikuri Man. In some cases though the lack translation and release of certain titles was a genuine loss to those of us outside of Japan, Seiken Densetsu 3 being possibly the most famous example.
Thankfully through magazines like Super Play and now, the maturation of online retailers it's easy for people like me to hurl themselves head first into the curious and wonderful world of Japanese gaming's shining stars. And then give them a once over to try and see if they really were missed over here.
So lets start with this; the loveable (and equally infuriating) Gegege no Kitaro - Fukkatsu! Tenma Daiou for the Super Famicom.
![]() |
| The subtitles say it all...erm, yeah! |
![]() |
| Putting the boot in. |
![]() |
| More sumptuous eye candy... |
![]() |
| Facial expression perfection here! |
![]() |
| I spy with my little eye...sorry. |
![]() |
| Guess what...I died here too! |
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Location:
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Saturday, 15 December 2012
All you need is love...
As we all know, there are some ludicrously talented people out there. I'm lucky enough to read some of what these people write, and feel it's time that I try to share their work with anyone who reads this blog.
So without further ado:
Visit the site
Visit the site
So without further ado:
Future Retro Gamer
A fantastic site, jam packed with news, reviews and blogs. The content is written by supremely talented people and I'd urge anyone with an interest in gaming, old or current to pay them a visit.
Australian Retro Gamer
Written by the retro gaming legend from down under, if you want quality content on a plethora of systems then this is the place to be!
Retro 101
Newly relaunched and ready to rock:
"A new website and a host of new designs are giving Retro 101 a much needed shake up. The website is now much more flexible and allows articles to be published much more quickly and thus give you that nostalgic buzz more often. A host of new graphics created by talented young designers have also added a much needed identity for us."
Kimimi's blog
Right now, my number one source for the more obscure video game...she has taught me much (including how to run on Boku no Natsuyasumi!). Get yourself over there to see something new.
Retro Games Collector
Showcasing the very best in gaming collections, and providing quality, practical advice about retro systems. One of my favourite sites.
Sombetzki
SHMUP legend, arcade legend and now I find out; fighting game legend! Plus, all round top bloke.
Quite Cross
Another all round top man, has a very enviable games collection and has been known to write poetry...about cricket!
Tinpot Gamer
A slice of what's nice! Lots of well written reviews on a wide range of video games.
Gaming Hell
Ah, Gaming Hell. This site is that good, it actually makes me want to play Pit Fighter over and over again just so I don't get into heaven! Astutely run by the long suffering 'Ed the Editor', anyone who enjoys video games should visit at least once!Visit the site
Level Up Gaming
One of my favourite sites to call on for well written and thought provoking articles. Articles are written by a number of contributors so the style never gets too familiar.
Bigman Runs
The thoughts of a big man...who runs. Our good friend, Jay McNeill and his musings on various issues.Visit the site
Nerds Review
NerdsReview.com is the completely unnecessary blog devoted to reviews by nerds and for nerds. 'Nuff said really.
So there we are. The next time you're wandering the internet and looking for somewhere to go, stop off at one of these fantastic haunts and say hello!
And remember...love is all you need.
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Triple Threat Top 10!
![]() |
| Some of the rowdy bunch that captured my heart... |
Anyways, after a chance Twitter conversation with fellow brawling connoisseurs; Messrs Dave Bird and Anton Sombetzki, we decided to each jot down our top 10 favourite fighting games and then compare the lists...vs style! Given that we each enjoy differing gaming palettes, the variations in selections should hopefully make for some interesting reading.
This is the first time I've embarked on compiling this list so, here goes...or as Anton put it: "three dudes, ten games, one week!"
By the by, this not my take on the "definitive" or "greatest" fighting games. It just those which I hold dearest, and the systems on which I fell in love with them...so please don't be offended if a certain game hasn't made it.
1. Street Fighter II Turbo: Hyper Fighting (SNES/Super Famicom)
![]() |
| Funny what some new colours and a speed increase can do, eh... |
2. The King of Fighters 98 (PSX)
![]() |
| Dragon vs Wolf, in stunning SNK-ovision! |
3. Tekken 2 (PSX)
![]() |
| Brush head biker, batters armoured thief...in a forest, why not! |
4. Street Fighter Alpha 2 (Saturn)
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| The Capcom geekometer is off the charts here... |
5. Capcom vs SNK 2: Millionaire's Fighting (Dreamcast)
![]() |
| After years of clamouring, the fans got their way...and it was good! |
6. The Last Blade 2 (Neo Geo CD)
![]() |
| SNK's prettiest ever game? |
7. Street Fighter III Third Strike (Dreamcast)
![]() |
| The purists choice...and with good reason |
8. Garou: Mark of the Wolves (PS2)
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| Finally, Garou plays as good as it looks... |
9. Fighters Megamix (Saturn)
![]() |
| This was the ultimate SEGA get together! |
10. Killer Instinct (SNES)
![]() |
| Insane combos at their best! |
So there we are then, my ten favourite fighting games. I hope you enjoyed reading the list as much as I enjoyed putting it together. Please feel free to vote, comment, share and subscribe...oh and check out my comrade's lists too!
Honourable mentions:
Samurai Shodown 2, Fighting Vipers, Dead Dance, Virtua Fighter 2, Street Fighter IV, World Heroes Perfect, Neo Geo Battle Coliseum, Soul Edge, SD Hiryu no Ken, Waku Waku 7, IK+, Flying Dragon, Last Bronx, Arcana Heart, Galaxy Fight, Super Smash Brothers, SvC Chaos, Gals Fighters, Rival Schools United by FateVote for your favourite game?
There is just about enough time left for to mention a game that, while very popular would never make into (or even close to) my top 10 list...the elephant in the corner:
Mortal Kombat (Arcade and every console)
![]() |
| Ridiculous... |
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Location:
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Thursday, 4 October 2012
Ding Dong...who’s there?!
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| A blue cat and the Hudson logo...happy days! |
This week on FRG there was a bit of a cartoon theme in the
air. Now we all know cartoons are awesome and are still the by far the greatest
thing on television (after your games console of course), so this week’s batch
of reviews were all to be of NES and Famicom games with cartoon origins.
Obviously my immediate thoughts were: Duck Tales or Chip 'n Dale...job done
right?! Wrong! I realised that my rather clever reviewer chums might have similar
ideas, and that this would call for some outside the box (and indeed outside
the country) thinking. So after a little deliberation I decided to go down the
anime path and arrived at the slightly wacky but quite loveable Doraemon on the
Famicom.
For those who aren’t familiar with this little Japanese icon;
Doraemon is a robotic blue cat that travels back in time from the 22nd
century to help out young children (as you do). Created in the late 60’s by the
Fujiko Fujio partnership, his cute appearance was used to help educate the
(young) audience on the importance of strong moral values such as honesty,
courage and respect for the environment.
This particular title is one of the earliest Doraemon video
games and was developed by (the now sadly defunct) Hudson Soft in 1986. The
objective is to rescue Doraemon’s kidnapped friends who are being held captive
by some baddies...I guess. This is achieved by besting the game’s three distinctly
different sections, each of which was apparently designed by a different person.
This somewhat clever concept makes for some very interesting contrasts in
gameplay and adds a respectable slice of variety to the overall game.
Oh by the by, for anyone curious about the title of the
review; Ding Dong is the name Doraemon goes by in China!
![]() |
| ...erm...the title screen...sorry |
Though never likely to challenge graphical juggernauts like Kirby’s
Adventure and Little Sampson, Hudson did a thoroughly decent job with Doraemon’s
graphics. The sprites are clear and well drawn and although some of the backgrounds
do look a tad dull at times, the robotic feline hero and the slew of bad guys stand
are a cute sight to look upon.
Each chapter opens with a bizarre (and quite possibly drug
inspired!) scene...it kind of reminds me of a pinker version of the Twilight
Zone or something, anyways...it has to be seen to be believed. There are lots
of wonderfully neat touches scattered through the various levels, such as Doraemon’s
expression...he looks really sad(!), this attention to detail helps the game to
stand out amongst the hordes of other mascot driven titles in the Famicom
universe.
There are also some
rather pleasing (if very blatant) “homages” shall we call them, to some of the video
game world’s more famous citizens: the turtles in the water level look suspiciously
similar to the henchmen of a certain Bowser and I’m sure that I’ve seen that
big octopus skulking about in Miracle World before! Anyways, it all looks attractive
enough and is wrapped up in that oft seen Famicom glow, which we all love so
dearly.
![]() |
| The Twilight Zone...Famicom Style! |
Portions of the soundtrack will be comfortingly familiar to
anyone who has seen the Doraemon cartoons, and it is lovingly presented in
beautiful 8bit midi. The joviality of some of the audio fits in well with the
game’s main character as well as its colourful appearance.
The background music really is one of my favourite aspects
of this game, and it has an almost Taito like quality to it. The tunes bury
their way into your head so that hours after you finish playing you’re still humming
away...I found myself doing this when I was brushing my teeth at night!
Doraemon is another shining example of just how addictive and important video
game music can be when done well.
Playability – 7 / 10![]() |
| Doraemon's face... hilarity! |
While Doraemon does not boast any revolutionary gameplay (and
in truth, borrows quite heavily from other Famicom titles!), what it does have
is solid, and well structured. As previously mentioned, the game is split into
three chapters, each of which boasts a different style of play.
Chapter one plays a little bit like The Legend of Zelda;
using a top down view with an adventure feel to it, there are also some 2D
platform mini dungeons (makes me wonder if Nintendo where watching when
planning Link’s Awakening). This part of the game is pretty standard fair, but
is possibly the most arduous as you have no real idea of where to go!
Chapter two heads down the SHMUP route and plays in a
fashion akin to Gradius, and R-Type with a little bit of vertical 1943 action
chucked in for good measure. For my money, this was the most appealing part of
the entire game, and my favourite part is the way Doraemon flies using a little
helicopter blade on his head...hilarious stuff.
Chapter 3 takes place underwater and again borrows significantly
from the Mushroom Kingdom’s finest. This is probably the nicest looking segment
of the game and makes quality use of the Famicom’s capabilities.
Each level is ended by taking on and defeating the
obligatory end of level boss, again this is standard pattern recognition
stuff...just with the difficulty ramped up a level...or 10!
Longevity – 7 / 10![]() |
| SHMUP-tastic! |
Doraemon is a classic example of the kind of game that
appears to be cutesy and easy but then actually turns out to be a complete ball
breaker to finish! The fact that you are given no steer at all on where you
need to go or what you need to pick up makes for a lot of trial and error...not
to mention dying. There is also a touch of Zelda about it in the way that once you
are out of range; all enemies will re-appear...this certainly can make things
interesting and although it can become a touch tiring, it’s not enough to spoil
the game. In fact the challenge kept me coming back for more; the seemingly
random exits and power-ups hark back to the days before gamers were told where
to go at every turn.
While I was doing a bit of research on Doraemon I stumbled
across a YouTube video
of someone speed-running the entire game...it took him just 12 minutes and 59
seconds. At first I was disappointed that the game could be despatched so
easily, but after watching it a few times it seems the person is either (freakishly)
fantastic at the game or uses some sort of über cheat code to get through it
unscathed...either way don’t let it fool you, this game is far from easy. It
won’t last weeks but provides a more than adequate challenge.
Overall![]() |
| Platform fun is not forgotten here... |
I’ll come clean now; I’m a complete sucker for games based
on anime or manga so I was probably always going to like this one. But even if
you’re not a fan or haven’t heard of Doraemon there’s still plenty to like
about the game, it’s challenging, well made and fun. And while it comes nowhere
near to toppling the titles it “borrows” ideas from, there’s enough variation there
to keep most gamers satisfied. Weirdly the game did receive a fan translation but to
be honest there’s so little text present that you could easily plough through
the original Japanese version with no problems.
Oh...and like I said, Doraemon is a blue robotic cat from
the 22nd century. You can’t argue with that now can you!
Score
Score 7 out of 10
The SNES Knight Rises
Greetings friends! I've recently been moonlighting on another site writing the odd review. In a scandalous turn of events I've decided that I'm going to dual publish everything I review, so without further ado (ah, a rhyme!)...
I know I know...more Batman!
It does seem like the guy is absolutely everywhere at the moment. However the current hyperbole surrounding the Caped Crusader does give me the perfect excuse to talk a bit about one of his most highly regarded forays into the video game world: Batman Returns on the Super Nintendo.
Developed by the magicians at Konami back in 1992/93, Batman Returns is essentially a scrolling beat-em-up based on the movie of the same name...think Final Fight but with Keaton, Pfeiffer and DeVito replacing Cody, Hagger and Guy! The story goes something like this: maniacal business tycoon Max Shreck has formed an unholy alliance with The Penguin and Catwoman, together the three plan to bring Gotham to its knees (just for a change). As the heroic Dark Knight, you have to punch, kick and swing your way through a menagerie of baddies on the snowy streets to save the day. As it is commonly known, movie/game tie-ins are notorious for being, well...a bit cack really, but thankfully Konami bucked the trend here in a big way.
Visuals – 9/10
As with the majority of Konami’s SNES offerings, the graphics on show are nothing short of divine. The game opens with a quite stunning intro sequence that shows off some swanky digitised stills from the film, amazingly Michelle Pfeiffer manages to look enticing even when displayed in 16bit!
The in-game sprites (both major and minor characters) have a chunky and well designed look about them. The entire game is fantastically animated and manages to move with a fluidity that is quite astounding given that it was one of the earlier titles to be released on the SNES. There is also some decent use of parallax scrolling within the levels, coupled with lush backgrounds and lighting effects (check out the Christmas tree for instance) to really turn heads.
The baddies are refreshingly original if a bit weird in places (giant skulls riding motorbikes anyone?), the mixture of clowns, jugglers and American Indians (nope, I have no idea either) makes a nice change from the stock street punks seen in the likes of Double Dragon and Undercover Cops. The end of level bosses; Catwoman in particular are sights to behold, and I actually found myself a couple of lives down from admiring them too much.
Sound – 8/10
In the world of the scrolling beat-em-up, soundtracks are often left dripping in uninspiring or horribly cheesy background music. Happily Batman Returns brings to the table an epic rendition of Danny Elfman’s original movie score which not only belies the age of the game, but brings with it a real sense of that comic book atmosphere and this fits in perfectly with the gritty charm of Christmas in Gotham. Fans of the movie will instantly recognise signature melodies, and Konami’s use of the SNES’ quality sound chip set up is impressive to say the least.
The game is heavily loaded with some very satisfying sound effects; there are lots of hefty sounding thuds and cracks to let you know that bones are being crunched and heads are being cracked, these effects add a great deal to the game and are genuinely (and perhaps worryingly) realistic!
Playability 9/10
This where Konami really have pulled out the stops, Batman Returns plays like a dream. The brawling is right out of the top drawer and even gives the mighty Streets of Rage II a run for its money. Along with regular punches and kicks, the Dark Knight can also play a bit dirty by grabbing two enemies and cracking their heads together (rewarding) or even by throwing them at the wall or through windows...which is a wonderful touch (and immensely rewarding!).
The mandatory energy sapping special attack is also present and correct; a nice looking swing of the cape will take out all nearby enemies when things get a bit lairy. And of course, this being Batman there are a few elaborate gadgets to be called upon: the batarang, which stuns the crims for a couple of seconds allowing you to get the drop on them, and the batrope, which is ace for getting out of tight (and sometimes on fire!) spots. The last of these toys are the ‘test tubes’, loosing one of these bad boys unleashes a smart bomb effect and obliterates everything (normal) on screen...he’s nothing if not tooled up.
The two bones of contention I have with the gameplay are the slightly cheap boss fights, which can take up a good deal of your ‘test tubes’ and lives without you making much of a dent in their health bars, and the Batmobile section. It’s not that it’s terrible, the roads of Gotham look acceptable and the whole thing moves along at an ample pace, but it does just lack the polish that rest of the game displays so readily...to be honest, it’s a relief when it’s over and you get back to stoving heads in!
Longevity – 8/10
Unlike many scrolling beat-em-ups of the day, Batman Returns is actually pretty tough to beat, and should keep most players busy for a while...especially if you play it on the ‘mania’ setting which is completely mental! The boss fights alone can easily cost you a few lives, and while they can be a bit cheap, it’s nothing that’ll drive you to smashing the controller. The pick up and play appeal of this kind of game give serious relay value and I found myself playing it right the way through a couple of times.
The only thing that does slightly hamper the life of the game is the lack of two player mode. I know this is a bit harsh because the source material doesn’t really allow for one, but as any brawler fan can attest, stalking the streets and dishing out vigilante style justice is always more fun with a friend.
Overall
The bottom line is that Batman Returns is an absolute gem of a video game. For my money it is the best example of the scrolling beat-em-up genre on the SNES (outside of Japan at any rate), and probably the best Batman game I’ve ever played. It boasts glorious graphics, a wonderful soundtrack and has the charm and panache to rival even some of Nintendo’s own first party offerings. For anyone who is bored of Final Fight and Rival Turf or just wants a better SNES alternative to the Streets of Rage series then Batman Returns could and probably should be the game for you.
With this title Konami showed early on that their reputation as one of the Super Nintendo’s top developers was very much justified. And although a myriad of alternative ports of the game were released on a variety of other formats (Mega Drive, Amiga NES etc), it is the SNES title that remains the seminal instalment, and as such it would make a worthy addition to any retro collection.
Score
8.5 out of 10
![]() |
| The prelude to awesome... |
It does seem like the guy is absolutely everywhere at the moment. However the current hyperbole surrounding the Caped Crusader does give me the perfect excuse to talk a bit about one of his most highly regarded forays into the video game world: Batman Returns on the Super Nintendo.
Developed by the magicians at Konami back in 1992/93, Batman Returns is essentially a scrolling beat-em-up based on the movie of the same name...think Final Fight but with Keaton, Pfeiffer and DeVito replacing Cody, Hagger and Guy! The story goes something like this: maniacal business tycoon Max Shreck has formed an unholy alliance with The Penguin and Catwoman, together the three plan to bring Gotham to its knees (just for a change). As the heroic Dark Knight, you have to punch, kick and swing your way through a menagerie of baddies on the snowy streets to save the day. As it is commonly known, movie/game tie-ins are notorious for being, well...a bit cack really, but thankfully Konami bucked the trend here in a big way.
![]() |
| Konami + Super Power = amazement |
As with the majority of Konami’s SNES offerings, the graphics on show are nothing short of divine. The game opens with a quite stunning intro sequence that shows off some swanky digitised stills from the film, amazingly Michelle Pfeiffer manages to look enticing even when displayed in 16bit!
The in-game sprites (both major and minor characters) have a chunky and well designed look about them. The entire game is fantastically animated and manages to move with a fluidity that is quite astounding given that it was one of the earlier titles to be released on the SNES. There is also some decent use of parallax scrolling within the levels, coupled with lush backgrounds and lighting effects (check out the Christmas tree for instance) to really turn heads.
The baddies are refreshingly original if a bit weird in places (giant skulls riding motorbikes anyone?), the mixture of clowns, jugglers and American Indians (nope, I have no idea either) makes a nice change from the stock street punks seen in the likes of Double Dragon and Undercover Cops. The end of level bosses; Catwoman in particular are sights to behold, and I actually found myself a couple of lives down from admiring them too much.
![]() |
| Parents queueing outside Toys r Us?! |
In the world of the scrolling beat-em-up, soundtracks are often left dripping in uninspiring or horribly cheesy background music. Happily Batman Returns brings to the table an epic rendition of Danny Elfman’s original movie score which not only belies the age of the game, but brings with it a real sense of that comic book atmosphere and this fits in perfectly with the gritty charm of Christmas in Gotham. Fans of the movie will instantly recognise signature melodies, and Konami’s use of the SNES’ quality sound chip set up is impressive to say the least.
The game is heavily loaded with some very satisfying sound effects; there are lots of hefty sounding thuds and cracks to let you know that bones are being crunched and heads are being cracked, these effects add a great deal to the game and are genuinely (and perhaps worryingly) realistic!
![]() |
| Or more likely squeal, as you punch her face in! |
This where Konami really have pulled out the stops, Batman Returns plays like a dream. The brawling is right out of the top drawer and even gives the mighty Streets of Rage II a run for its money. Along with regular punches and kicks, the Dark Knight can also play a bit dirty by grabbing two enemies and cracking their heads together (rewarding) or even by throwing them at the wall or through windows...which is a wonderful touch (and immensely rewarding!).
The mandatory energy sapping special attack is also present and correct; a nice looking swing of the cape will take out all nearby enemies when things get a bit lairy. And of course, this being Batman there are a few elaborate gadgets to be called upon: the batarang, which stuns the crims for a couple of seconds allowing you to get the drop on them, and the batrope, which is ace for getting out of tight (and sometimes on fire!) spots. The last of these toys are the ‘test tubes’, loosing one of these bad boys unleashes a smart bomb effect and obliterates everything (normal) on screen...he’s nothing if not tooled up.
The two bones of contention I have with the gameplay are the slightly cheap boss fights, which can take up a good deal of your ‘test tubes’ and lives without you making much of a dent in their health bars, and the Batmobile section. It’s not that it’s terrible, the roads of Gotham look acceptable and the whole thing moves along at an ample pace, but it does just lack the polish that rest of the game displays so readily...to be honest, it’s a relief when it’s over and you get back to stoving heads in!
![]() |
| Insert Batfink joke here... |
Unlike many scrolling beat-em-ups of the day, Batman Returns is actually pretty tough to beat, and should keep most players busy for a while...especially if you play it on the ‘mania’ setting which is completely mental! The boss fights alone can easily cost you a few lives, and while they can be a bit cheap, it’s nothing that’ll drive you to smashing the controller. The pick up and play appeal of this kind of game give serious relay value and I found myself playing it right the way through a couple of times.
The only thing that does slightly hamper the life of the game is the lack of two player mode. I know this is a bit harsh because the source material doesn’t really allow for one, but as any brawler fan can attest, stalking the streets and dishing out vigilante style justice is always more fun with a friend.
![]() |
| Christmas cheer...Gotham style |
The bottom line is that Batman Returns is an absolute gem of a video game. For my money it is the best example of the scrolling beat-em-up genre on the SNES (outside of Japan at any rate), and probably the best Batman game I’ve ever played. It boasts glorious graphics, a wonderful soundtrack and has the charm and panache to rival even some of Nintendo’s own first party offerings. For anyone who is bored of Final Fight and Rival Turf or just wants a better SNES alternative to the Streets of Rage series then Batman Returns could and probably should be the game for you.
With this title Konami showed early on that their reputation as one of the Super Nintendo’s top developers was very much justified. And although a myriad of alternative ports of the game were released on a variety of other formats (Mega Drive, Amiga NES etc), it is the SNES title that remains the seminal instalment, and as such it would make a worthy addition to any retro collection.
Score
8.5 out of 10
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