Full name: Sūpā Mario Kāto
Genre: Racing
Developer: Nintendo
Publisher: Nintendo
First released: 1992
Here we have a video game colossus that really needs no introduction. If you're a fan of console gaming, then it's likely at some point you've played Super Mario Kart (or at least one its various offspring). A great many games are often hailed as revolutionary or genre defining, but in this case that tag actually does apply.
Although there's nothing hugely clever or jaw droppingly pretty going on here, I've always found the Super Mario Kart artwork totally bewitching. The ingenious use of some of gaming's most lovable characters and the promise of bags of vivid and colourful fun, is one of the most powerful images of the 1990's. Mostly though it harks back to an age where Mario still had a bit of belly and a weft of innocence about him, and when a young lad from Liverpool (me) was left wide eyed at the prospect of racing a koopa trooper around a beach!
I think the biggest tribute that I could pay to Super Mario Kart is that even though it was released some 20 plus years ago, it still remains the most fun I've ever had playing video games. And I honestly can't see anything displacing it.
Saturday, 27 April 2013
SFC box art number 6: Super Mario Kart
Tags:
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import,
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new post,
Nintendo,
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Super Famicom,
Super Mario Kart,
top 10,
video games
Location:
Liverpool, Merseyside, UK
Friday, 26 April 2013
SFC box art number 7: Vortex
Full name: Vortex - The FX Robot Battle
Developer: Argonaut
Publisher: Pack-In-Video (Japan)
So we arrive at number 7 in my Super Famicom box art countdown, and what's this...no giant mechs thus far?! Fear not, as this will now be addressed with the very interesting Vortex. Developed by British company Argonaut; Vortex was one of the first (and few) games to show off Nintendo's shiny new Super FX chip and gave 16bit gamers a taste of what Transformers could have looked like on the SNES.
I've got to be honest, part of me thinks this box art should have been number 1 in the list, but the RPG fan boy in me (and my girlfriend) just wouldn't allow it. It is however, absolutely stunning.
It's very rare I've come across a piece of Super Famicom art that's so foreboding and so...epic. The level of detail on show on the giant mech (named 'Morphing Battle System') beggars belief and the background only serves to exaggerate the scale of the metal behemoth. This picture looks like it's been taken straight from the cover of a sci-fi novel about a distant and apocalyptic war.
The reverse side brings with it a slice of reality with some screens of what the game actually looks like, but seriously, you tend not to pay it much attention.
Although Vortex is a fine game, and uses the SFX chip remarkably well, I can't help feeling that it suffers from a classic case of the artwork being just too awesome for the game to keep up. That said, what Argonaut achieved with just a measly 4mbit cart is astounding, and I'd have loved to see what they could have done with a bigger 16mbit cart.
This particular example was purchased from the wonderful Genki Video Games. Check them out!
Developer: Argonaut
Publisher: Pack-In-Video (Japan)
So we arrive at number 7 in my Super Famicom box art countdown, and what's this...no giant mechs thus far?! Fear not, as this will now be addressed with the very interesting Vortex. Developed by British company Argonaut; Vortex was one of the first (and few) games to show off Nintendo's shiny new Super FX chip and gave 16bit gamers a taste of what Transformers could have looked like on the SNES.
I've got to be honest, part of me thinks this box art should have been number 1 in the list, but the RPG fan boy in me (and my girlfriend) just wouldn't allow it. It is however, absolutely stunning.
It's very rare I've come across a piece of Super Famicom art that's so foreboding and so...epic. The level of detail on show on the giant mech (named 'Morphing Battle System') beggars belief and the background only serves to exaggerate the scale of the metal behemoth. This picture looks like it's been taken straight from the cover of a sci-fi novel about a distant and apocalyptic war.
The reverse side brings with it a slice of reality with some screens of what the game actually looks like, but seriously, you tend not to pay it much attention.
Although Vortex is a fine game, and uses the SFX chip remarkably well, I can't help feeling that it suffers from a classic case of the artwork being just too awesome for the game to keep up. That said, what Argonaut achieved with just a measly 4mbit cart is astounding, and I'd have loved to see what they could have done with a bigger 16mbit cart.
This particular example was purchased from the wonderful Genki Video Games. Check them out!
Tags:
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video games,
Vortex
Location:
Liverpool, Merseyside, UK
Thursday, 25 April 2013
SFC box art number 8: Dolucky's Grass Baseball
Full name: Dorakkii no Kusayakiu
Genre: Sports
Developer: Zoom
Publisher: Imagineer
First released: 1993
Ok here's the thing, I like cute stuff. Doraemon, Keroppi, Moogles...I have a real soft spot for them all. So you can imagine the first time I saw this little round ball of fur stepping up to bat, I was smitten! Dolucky's Grass Baseball is a typical Japanese baseball title, with a RPG style career mode and the ability to challenge your friends to multi-player antics.
The game features developer Zoom's mascot; NECO as the main character, and sees him and his equally adorable friends from the forest don their soft drink sponsored baseball kits and play some ball (I think that's the correct term). I'm not sure where this one sits in the pantheon of great baseball games, but I certainly had lots of fun with it.
I absolutely adore this artwork! From the charming font right down to NECO's comedy sized feet and stuck out tongue, this box art just screams fun. And I would imagine that most other fans of cutesy Japanese characters will be in kawaii heaven with the vibrant and colourful images that adorn the entire box (and if you think that's cute, then just wait till you see the manual).
I'll be honest, being English I have no idea about baseball (rules, teams etc), and I did buy this game solely for the artwork, but I was pleasantly surprised at just how much of a grin it was and how much effort Zoom seemed to put into it...especially the characters. This makes it even more of a shame that the scheduled US release of Doluck'y Grass Baseball (which was to be renamed Zoo Ball) ended up getting cancelled.
Genre: Sports
Developer: Zoom
Publisher: Imagineer
First released: 1993
Ok here's the thing, I like cute stuff. Doraemon, Keroppi, Moogles...I have a real soft spot for them all. So you can imagine the first time I saw this little round ball of fur stepping up to bat, I was smitten! Dolucky's Grass Baseball is a typical Japanese baseball title, with a RPG style career mode and the ability to challenge your friends to multi-player antics.
The game features developer Zoom's mascot; NECO as the main character, and sees him and his equally adorable friends from the forest don their soft drink sponsored baseball kits and play some ball (I think that's the correct term). I'm not sure where this one sits in the pantheon of great baseball games, but I certainly had lots of fun with it.
I absolutely adore this artwork! From the charming font right down to NECO's comedy sized feet and stuck out tongue, this box art just screams fun. And I would imagine that most other fans of cutesy Japanese characters will be in kawaii heaven with the vibrant and colourful images that adorn the entire box (and if you think that's cute, then just wait till you see the manual).
I'll be honest, being English I have no idea about baseball (rules, teams etc), and I did buy this game solely for the artwork, but I was pleasantly surprised at just how much of a grin it was and how much effort Zoom seemed to put into it...especially the characters. This makes it even more of a shame that the scheduled US release of Doluck'y Grass Baseball (which was to be renamed Zoo Ball) ended up getting cancelled.
Tags:
blog,
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Crystal Blue Dreams,
Dolucky,
Dolucy's Grass Baseball,
Imagineer,
Japanese,
musings,
new post,
Nintendo,
retro games,
Super Famicom,
top 10,
Zoom
Location:
Liverpool, Merseyside, UK
Wednesday, 24 April 2013
SFC box art number 9: Garou Densetsu 2
Full name: Garō Densetsu 2 Aratanaru Tatakai
Genre: Fighting
Developer: SNK/Takara
Publisher: Takara
First released: 1993
Instantly recognisable to all fighting game fans, Garou Densetsu (released in the west as Fatal Fury) was SNK's attempt at muscling in on the 2D brawling craze caused by Street Fighter 2. And what a series it is! Boasting BIG sprites, colourful characters and the very impressive plain shift technique, Garou offered a striking alternative to the Capcom standard.
I became interested in the art of SNK titles (and in the games themselves) the first time I happened upon a feature about Art of Fighting in an old magazine, but it wasn't until seeing a preview of Garou 2 in my beloved Super Play, that my love for all things SNK really blossomed.
Though Garou 2's artwork is not as "pretty" as that of something like Wonder Project J, there is something about it which appeals greatly to me. Seeing this rag-tag band of fighters strutting their stuff in hand drawn glory drew my attention instantly, and you can almost hear the shouts of "Power Wave" trying to escape the cart inside.
This dramatic style is carried over to the reverse of the box, which shows Terry Bogard's signature 'Fatal Fury' baseball cap lying discarded on the ground (thrown there in victory, I hope!). And as an added bonus there is a typically (for the time) epic message below the Garou logo, which speaks of the Lone Wolves taking on the world...if I'd read that in 1993, I'd have took up martial arts there and then!
Admittedly, I never enjoyed the Garou series as much as Street Fighter, but in terms of artwork alone, South Town's finest definitely scores the knockout blow.
Genre: Fighting
Developer: SNK/Takara
Publisher: Takara
First released: 1993
Instantly recognisable to all fighting game fans, Garou Densetsu (released in the west as Fatal Fury) was SNK's attempt at muscling in on the 2D brawling craze caused by Street Fighter 2. And what a series it is! Boasting BIG sprites, colourful characters and the very impressive plain shift technique, Garou offered a striking alternative to the Capcom standard.
I became interested in the art of SNK titles (and in the games themselves) the first time I happened upon a feature about Art of Fighting in an old magazine, but it wasn't until seeing a preview of Garou 2 in my beloved Super Play, that my love for all things SNK really blossomed.
Though Garou 2's artwork is not as "pretty" as that of something like Wonder Project J, there is something about it which appeals greatly to me. Seeing this rag-tag band of fighters strutting their stuff in hand drawn glory drew my attention instantly, and you can almost hear the shouts of "Power Wave" trying to escape the cart inside.
This dramatic style is carried over to the reverse of the box, which shows Terry Bogard's signature 'Fatal Fury' baseball cap lying discarded on the ground (thrown there in victory, I hope!). And as an added bonus there is a typically (for the time) epic message below the Garou logo, which speaks of the Lone Wolves taking on the world...if I'd read that in 1993, I'd have took up martial arts there and then!
Admittedly, I never enjoyed the Garou series as much as Street Fighter, but in terms of artwork alone, South Town's finest definitely scores the knockout blow.
Tags:
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Crystal Blue Dreams,
Fatal Fury,
Garou,
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Takara,
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Location:
Liverpool, Merseyside, UK
Tuesday, 23 April 2013
SFC box art number 10: Wonder Project J
Full name: Wonder Project J: Kikai no Shōnen Pīno
Genre: RPG/raising sim
Developer: Almanic
Publisher: Enix
First released: 1994
A curious and totally enchanting video game, which centres around a young robot boy (or Gijin, as they're known) and his exploits in learning to be more human. Inspired heavily by the story of Pinocchio, and with an added layer of Steampunk goodness; Wonder Project J represents heartfelt gaming at its best.
At first glance, you could be forgiven for thinking that this title actually pre-dates Magic Pengel as Studio Ghibli's first foray into the world of video games, and it's not difficult to see why. Pino (the main character) looks like he'd fit right in to the machine heavy world of Laputa or the vibrant cities of Howls' Moving Castle. And whilst there was no direct involvement from Miyazaki and co, the influence the company's works have on this game is there for all to see.
The clever meshing of medieval (grand castles, rural villages etc) and industrial revolution settings makes for a truly extravagant fantasy world.
Being a bit of a Ghibli nut and a fairly big fan of anime style art in general, this charming design leapt out at me immediately. From the striking design of the characters (check out Pino's joints!) to the stunning location in the background, Wonder Project J was always a shoe-in to make my top 10 list.
This game could have sold on its box art alone, but when you add in the fact that it is genuinely brilliant too...well, the package is complete.
Genre: RPG/raising sim
Developer: Almanic
Publisher: Enix
First released: 1994
A curious and totally enchanting video game, which centres around a young robot boy (or Gijin, as they're known) and his exploits in learning to be more human. Inspired heavily by the story of Pinocchio, and with an added layer of Steampunk goodness; Wonder Project J represents heartfelt gaming at its best.
At first glance, you could be forgiven for thinking that this title actually pre-dates Magic Pengel as Studio Ghibli's first foray into the world of video games, and it's not difficult to see why. Pino (the main character) looks like he'd fit right in to the machine heavy world of Laputa or the vibrant cities of Howls' Moving Castle. And whilst there was no direct involvement from Miyazaki and co, the influence the company's works have on this game is there for all to see.
The clever meshing of medieval (grand castles, rural villages etc) and industrial revolution settings makes for a truly extravagant fantasy world.
Being a bit of a Ghibli nut and a fairly big fan of anime style art in general, this charming design leapt out at me immediately. From the striking design of the characters (check out Pino's joints!) to the stunning location in the background, Wonder Project J was always a shoe-in to make my top 10 list.
This game could have sold on its box art alone, but when you add in the fact that it is genuinely brilliant too...well, the package is complete.
Tags:
Alanic,
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Enix,
Grivo,
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Wonder Project J
Location:
Liverpool, Merseyside, UK
Monday, 22 April 2013
Box art: Super Famicom top 10
I like video game box art.
I like it a lot. So much so that I have been known to purchase more than the odd stinker of a game just because the picture on the front box was very pretty or interesting (Pachio-kun Special, anyone?). I know that to some people this practice is absolutely bonkers, but those who feel the same way will totally understand me.
I also like the Super Famicom...a lot.
In recent months my collection has swelled considerably and I now own a very healthy 147 complete in box (CIB) titles for my beloved 16bit box of tricks. And this got me thinking, in amongst this horde are some truly stellar examples of box art at its best, so I've been trying to tackle the difficult (and very fun) task of ranking them in top 10 format.
Anyways, starting today I intend to countdown through the list and try to explain why each example is appealing to me.
So, if you're a fellow box art nut, then please join me for the ride...
Tags:
art,
blog,
box art,
Crystal Blue Dreams,
import,
Japanese,
musings,
new post,
Nintendo,
retro games,
Super Famicom,
top 10,
video games
Location:
Liverpool, Merseyside, UK
Monday, 24 December 2012
Simply having a pixely Christmas Time
Season's greetings one and all!
With the festive period very much in full swing and the Big Day almost upon us, I thought I would take a little look at how Christmas plays a part in some of my favourite video games...tis the season, after all.
For me, there are very few sights in the gaming world that compare with that of the wonderful city of Yokosuka covered in snow and lit up at Christmas time. And as you would expect from such a magnificent game, Shenmue makes you feel as if you are really there, trudging through the crisp snow, downing cans of Jet Cola and spending all your pocket money on addictive capsule toys! And what's more, you can do all this (and so much more) to the accompaniment of some wonderful background music.
The very first time I played Shenmue was in the lead up to Christmas of 2001, and for this reason alone it will forever remain a special Christmas game to me...plus there aren't many better ways of hibernating the winter away!
I'm not sure I've ever played another game where you have to beat the living daylights out of Father Christmas in order to help save the world...but here we have it with Square's masterful Secret of Mana! Upon arriving in the Ice Country, you find out that the jolly fat man has been kidnapped and as it turns out, possessed by the spirit of Frost Gigas. In order to stop him wreaking havoc you need to take him down fast...a few well place swings of a Flame Sabre and a couple of Fireballs help knock the sense back into Claus and save the day.
Not content with making one of the most accomplished beat-em-ups of the 16bit generation, Konami also saw fit to smother Batman Returns in a wonderful Christmas inspired glaze! The Penguin and Catwoman are intent on bringing chaos to Gotham during the holiday season...cue the Dark Knight and his dazzling array of moves and gadgets. In order to save the day, you must knock seven bells out of the baddies...which strangely enough, could be compared to shopping on Christmas Eve.
Although it's by far the darkest use of Christmas within this list, there is a definite allure to prowling the lawless streets of Gotham and dispensing some seasonal vigilante justice.
So there we have it. I sincerely hope this little list of games adds to your festive cheer!
To everyone who reads my written meanderings; I'd like to extend a massive thank you for your support and encouragement throughout the year. I wish you all a very happy Christmas and all the best for the New Year.
With the festive period very much in full swing and the Big Day almost upon us, I thought I would take a little look at how Christmas plays a part in some of my favourite video games...tis the season, after all.
Shenmue - Dreamcast
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| Ryo nearly manages a smile at Christmas! |
The very first time I played Shenmue was in the lead up to Christmas of 2001, and for this reason alone it will forever remain a special Christmas game to me...plus there aren't many better ways of hibernating the winter away!
Secret of Mana - Super Nintendo/Super Famicom
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| Christmas is saved, thanks to Salamando! |
Secret of Mana will always be one of my all time favourite video games. It offers up a very rare experience, and the chance to save Christmas within it's joyous world makes that experience even sweeter.
Christmas NiGHTS - Saturn
![]() |
| Nightopia, the ultimate Christmas destination... |
The original NiGHTS was always a rather magical experience for me, but once you get the Christmas edition and (if need be) change the Saturn's internal clock to December...the fun starts to get really festive! Elliot and Claris journey once more to Nightopia and team up with the whimsical jester known as NiGHTS, this time to rescue the Christmas Star from the evil Gillwing. Flying around around Spring Valley while it's covered in a deep blanket of snow and with a gorgeous instrumental version of Jingle Bells as your musical accompaniment is genuinely out of this world!
Christmas NiGHTS is not the longest or most complex game you're likely to play this year (only 2 levels long), but it another piece of unbridled joy from Sega and one which would put a smile on the face of all but the biggest of grinches.
Batman Returns - Super Nintendo/Super Famicom
![]() |
| Festive cheer...Gotham Style! |
Although it's by far the darkest use of Christmas within this list, there is a definite allure to prowling the lawless streets of Gotham and dispensing some seasonal vigilante justice.
So there we have it. I sincerely hope this little list of games adds to your festive cheer!
To everyone who reads my written meanderings; I'd like to extend a massive thank you for your support and encouragement throughout the year. I wish you all a very happy Christmas and all the best for the New Year.
Tags:
Batman,
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Christmas,
Christmas NiGHTS,
Crystal Blue Dreams,
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Saturn,
Secret of Mana,
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SNES,
Square
Location:
Liverpool, Merseyside, UK
Thursday, 20 December 2012
Too weird for the west? Part 1: Gegege no Kitaro
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| Obviously not a winning lottery ticket... |
Now I'm not going to sit here and preach that all Japanese games should have been released in the west because...well lets just say; Super Bikuri Man. In some cases though the lack translation and release of certain titles was a genuine loss to those of us outside of Japan, Seiken Densetsu 3 being possibly the most famous example.
Thankfully through magazines like Super Play and now, the maturation of online retailers it's easy for people like me to hurl themselves head first into the curious and wonderful world of Japanese gaming's shining stars. And then give them a once over to try and see if they really were missed over here.
So lets start with this; the loveable (and equally infuriating) Gegege no Kitaro - Fukkatsu! Tenma Daiou for the Super Famicom.
![]() |
| The subtitles say it all...erm, yeah! |
![]() |
| Putting the boot in. |
![]() |
| More sumptuous eye candy... |
![]() |
| Facial expression perfection here! |
![]() |
| I spy with my little eye...sorry. |
![]() |
| Guess what...I died here too! |
Tags:
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Bandai,
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Crystal Blue Dreams,
GeGeGe no Kitaro,
Japanese,
Kitarou,
Manga,
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obscure,
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Sufami,
Super Famicom,
translation,
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Location:
Liverpool, Merseyside, UK
Saturday, 15 December 2012
All you need is love...
As we all know, there are some ludicrously talented people out there. I'm lucky enough to read some of what these people write, and feel it's time that I try to share their work with anyone who reads this blog.
So without further ado:
Visit the site
Visit the site
So without further ado:
Future Retro Gamer
A fantastic site, jam packed with news, reviews and blogs. The content is written by supremely talented people and I'd urge anyone with an interest in gaming, old or current to pay them a visit.
Australian Retro Gamer
Written by the retro gaming legend from down under, if you want quality content on a plethora of systems then this is the place to be!
Retro 101
Newly relaunched and ready to rock:
"A new website and a host of new designs are giving Retro 101 a much needed shake up. The website is now much more flexible and allows articles to be published much more quickly and thus give you that nostalgic buzz more often. A host of new graphics created by talented young designers have also added a much needed identity for us."
Kimimi's blog
Right now, my number one source for the more obscure video game...she has taught me much (including how to run on Boku no Natsuyasumi!). Get yourself over there to see something new.
Retro Games Collector
Showcasing the very best in gaming collections, and providing quality, practical advice about retro systems. One of my favourite sites.
Sombetzki
SHMUP legend, arcade legend and now I find out; fighting game legend! Plus, all round top bloke.
Quite Cross
Another all round top man, has a very enviable games collection and has been known to write poetry...about cricket!
Tinpot Gamer
A slice of what's nice! Lots of well written reviews on a wide range of video games.
Gaming Hell
Ah, Gaming Hell. This site is that good, it actually makes me want to play Pit Fighter over and over again just so I don't get into heaven! Astutely run by the long suffering 'Ed the Editor', anyone who enjoys video games should visit at least once!Visit the site
Level Up Gaming
One of my favourite sites to call on for well written and thought provoking articles. Articles are written by a number of contributors so the style never gets too familiar.
Bigman Runs
The thoughts of a big man...who runs. Our good friend, Jay McNeill and his musings on various issues.Visit the site
Nerds Review
NerdsReview.com is the completely unnecessary blog devoted to reviews by nerds and for nerds. 'Nuff said really.
So there we are. The next time you're wandering the internet and looking for somewhere to go, stop off at one of these fantastic haunts and say hello!
And remember...love is all you need.
Tags:
All you need is love,
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Retro,
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Location:
Liverpool
Triple Threat Top 10!
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| Some of the rowdy bunch that captured my heart... |
Anyways, after a chance Twitter conversation with fellow brawling connoisseurs; Messrs Dave Bird and Anton Sombetzki, we decided to each jot down our top 10 favourite fighting games and then compare the lists...vs style! Given that we each enjoy differing gaming palettes, the variations in selections should hopefully make for some interesting reading.
This is the first time I've embarked on compiling this list so, here goes...or as Anton put it: "three dudes, ten games, one week!"
By the by, this not my take on the "definitive" or "greatest" fighting games. It just those which I hold dearest, and the systems on which I fell in love with them...so please don't be offended if a certain game hasn't made it.
1. Street Fighter II Turbo: Hyper Fighting (SNES/Super Famicom)
![]() |
| Funny what some new colours and a speed increase can do, eh... |
2. The King of Fighters 98 (PSX)
![]() |
| Dragon vs Wolf, in stunning SNK-ovision! |
3. Tekken 2 (PSX)
![]() |
| Brush head biker, batters armoured thief...in a forest, why not! |
4. Street Fighter Alpha 2 (Saturn)
![]() |
| The Capcom geekometer is off the charts here... |
5. Capcom vs SNK 2: Millionaire's Fighting (Dreamcast)
![]() |
| After years of clamouring, the fans got their way...and it was good! |
6. The Last Blade 2 (Neo Geo CD)
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| SNK's prettiest ever game? |
7. Street Fighter III Third Strike (Dreamcast)
![]() |
| The purists choice...and with good reason |
8. Garou: Mark of the Wolves (PS2)
![]() |
| Finally, Garou plays as good as it looks... |
9. Fighters Megamix (Saturn)
![]() |
| This was the ultimate SEGA get together! |
10. Killer Instinct (SNES)
![]() |
| Insane combos at their best! |
So there we are then, my ten favourite fighting games. I hope you enjoyed reading the list as much as I enjoyed putting it together. Please feel free to vote, comment, share and subscribe...oh and check out my comrade's lists too!
Honourable mentions:
Samurai Shodown 2, Fighting Vipers, Dead Dance, Virtua Fighter 2, Street Fighter IV, World Heroes Perfect, Neo Geo Battle Coliseum, Soul Edge, SD Hiryu no Ken, Waku Waku 7, IK+, Flying Dragon, Last Bronx, Arcana Heart, Galaxy Fight, Super Smash Brothers, SvC Chaos, Gals Fighters, Rival Schools United by FateVote for your favourite game?
There is just about enough time left for to mention a game that, while very popular would never make into (or even close to) my top 10 list...the elephant in the corner:
Mortal Kombat (Arcade and every console)
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| Ridiculous... |
Tags:
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Location:
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