Full name: Sūpā Mario Kāto
Genre: Racing
Developer: Nintendo
Publisher: Nintendo
First released: 1992
Here we have a video game colossus that really needs no introduction. If you're a fan of console gaming, then it's likely at some point you've played Super Mario Kart (or at least one its various offspring). A great many games are often hailed as revolutionary or genre defining, but in this case that tag actually does apply.
Although there's nothing hugely clever or jaw droppingly pretty going on here, I've always found the Super Mario Kart artwork totally bewitching. The ingenious use of some of gaming's most lovable characters and the promise of bags of vivid and colourful fun, is one of the most powerful images of the 1990's. Mostly though it harks back to an age where Mario still had a bit of belly and a weft of innocence about him, and when a young lad from Liverpool (me) was left wide eyed at the prospect of racing a koopa trooper around a beach!
I think the biggest tribute that I could pay to Super Mario Kart is that even though it was released some 20 plus years ago, it still remains the most fun I've ever had playing video games. And I honestly can't see anything displacing it.
Showing posts with label top 10. Show all posts
Showing posts with label top 10. Show all posts
Saturday, 27 April 2013
SFC box art number 6: Super Mario Kart
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Friday, 26 April 2013
SFC box art number 7: Vortex
Full name: Vortex - The FX Robot Battle
Developer: Argonaut
Publisher: Pack-In-Video (Japan)
So we arrive at number 7 in my Super Famicom box art countdown, and what's this...no giant mechs thus far?! Fear not, as this will now be addressed with the very interesting Vortex. Developed by British company Argonaut; Vortex was one of the first (and few) games to show off Nintendo's shiny new Super FX chip and gave 16bit gamers a taste of what Transformers could have looked like on the SNES.
I've got to be honest, part of me thinks this box art should have been number 1 in the list, but the RPG fan boy in me (and my girlfriend) just wouldn't allow it. It is however, absolutely stunning.
It's very rare I've come across a piece of Super Famicom art that's so foreboding and so...epic. The level of detail on show on the giant mech (named 'Morphing Battle System') beggars belief and the background only serves to exaggerate the scale of the metal behemoth. This picture looks like it's been taken straight from the cover of a sci-fi novel about a distant and apocalyptic war.
The reverse side brings with it a slice of reality with some screens of what the game actually looks like, but seriously, you tend not to pay it much attention.
Although Vortex is a fine game, and uses the SFX chip remarkably well, I can't help feeling that it suffers from a classic case of the artwork being just too awesome for the game to keep up. That said, what Argonaut achieved with just a measly 4mbit cart is astounding, and I'd have loved to see what they could have done with a bigger 16mbit cart.
This particular example was purchased from the wonderful Genki Video Games. Check them out!
Developer: Argonaut
Publisher: Pack-In-Video (Japan)
So we arrive at number 7 in my Super Famicom box art countdown, and what's this...no giant mechs thus far?! Fear not, as this will now be addressed with the very interesting Vortex. Developed by British company Argonaut; Vortex was one of the first (and few) games to show off Nintendo's shiny new Super FX chip and gave 16bit gamers a taste of what Transformers could have looked like on the SNES.
I've got to be honest, part of me thinks this box art should have been number 1 in the list, but the RPG fan boy in me (and my girlfriend) just wouldn't allow it. It is however, absolutely stunning.
It's very rare I've come across a piece of Super Famicom art that's so foreboding and so...epic. The level of detail on show on the giant mech (named 'Morphing Battle System') beggars belief and the background only serves to exaggerate the scale of the metal behemoth. This picture looks like it's been taken straight from the cover of a sci-fi novel about a distant and apocalyptic war.
The reverse side brings with it a slice of reality with some screens of what the game actually looks like, but seriously, you tend not to pay it much attention.
Although Vortex is a fine game, and uses the SFX chip remarkably well, I can't help feeling that it suffers from a classic case of the artwork being just too awesome for the game to keep up. That said, what Argonaut achieved with just a measly 4mbit cart is astounding, and I'd have loved to see what they could have done with a bigger 16mbit cart.
This particular example was purchased from the wonderful Genki Video Games. Check them out!
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Location:
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Thursday, 25 April 2013
SFC box art number 8: Dolucky's Grass Baseball
Full name: Dorakkii no Kusayakiu
Genre: Sports
Developer: Zoom
Publisher: Imagineer
First released: 1993
Ok here's the thing, I like cute stuff. Doraemon, Keroppi, Moogles...I have a real soft spot for them all. So you can imagine the first time I saw this little round ball of fur stepping up to bat, I was smitten! Dolucky's Grass Baseball is a typical Japanese baseball title, with a RPG style career mode and the ability to challenge your friends to multi-player antics.
The game features developer Zoom's mascot; NECO as the main character, and sees him and his equally adorable friends from the forest don their soft drink sponsored baseball kits and play some ball (I think that's the correct term). I'm not sure where this one sits in the pantheon of great baseball games, but I certainly had lots of fun with it.
I absolutely adore this artwork! From the charming font right down to NECO's comedy sized feet and stuck out tongue, this box art just screams fun. And I would imagine that most other fans of cutesy Japanese characters will be in kawaii heaven with the vibrant and colourful images that adorn the entire box (and if you think that's cute, then just wait till you see the manual).
I'll be honest, being English I have no idea about baseball (rules, teams etc), and I did buy this game solely for the artwork, but I was pleasantly surprised at just how much of a grin it was and how much effort Zoom seemed to put into it...especially the characters. This makes it even more of a shame that the scheduled US release of Doluck'y Grass Baseball (which was to be renamed Zoo Ball) ended up getting cancelled.
Genre: Sports
Developer: Zoom
Publisher: Imagineer
First released: 1993
Ok here's the thing, I like cute stuff. Doraemon, Keroppi, Moogles...I have a real soft spot for them all. So you can imagine the first time I saw this little round ball of fur stepping up to bat, I was smitten! Dolucky's Grass Baseball is a typical Japanese baseball title, with a RPG style career mode and the ability to challenge your friends to multi-player antics.
The game features developer Zoom's mascot; NECO as the main character, and sees him and his equally adorable friends from the forest don their soft drink sponsored baseball kits and play some ball (I think that's the correct term). I'm not sure where this one sits in the pantheon of great baseball games, but I certainly had lots of fun with it.
I absolutely adore this artwork! From the charming font right down to NECO's comedy sized feet and stuck out tongue, this box art just screams fun. And I would imagine that most other fans of cutesy Japanese characters will be in kawaii heaven with the vibrant and colourful images that adorn the entire box (and if you think that's cute, then just wait till you see the manual).
I'll be honest, being English I have no idea about baseball (rules, teams etc), and I did buy this game solely for the artwork, but I was pleasantly surprised at just how much of a grin it was and how much effort Zoom seemed to put into it...especially the characters. This makes it even more of a shame that the scheduled US release of Doluck'y Grass Baseball (which was to be renamed Zoo Ball) ended up getting cancelled.
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Wednesday, 24 April 2013
SFC box art number 9: Garou Densetsu 2
Full name: Garō Densetsu 2 Aratanaru Tatakai
Genre: Fighting
Developer: SNK/Takara
Publisher: Takara
First released: 1993
Instantly recognisable to all fighting game fans, Garou Densetsu (released in the west as Fatal Fury) was SNK's attempt at muscling in on the 2D brawling craze caused by Street Fighter 2. And what a series it is! Boasting BIG sprites, colourful characters and the very impressive plain shift technique, Garou offered a striking alternative to the Capcom standard.
I became interested in the art of SNK titles (and in the games themselves) the first time I happened upon a feature about Art of Fighting in an old magazine, but it wasn't until seeing a preview of Garou 2 in my beloved Super Play, that my love for all things SNK really blossomed.
Though Garou 2's artwork is not as "pretty" as that of something like Wonder Project J, there is something about it which appeals greatly to me. Seeing this rag-tag band of fighters strutting their stuff in hand drawn glory drew my attention instantly, and you can almost hear the shouts of "Power Wave" trying to escape the cart inside.
This dramatic style is carried over to the reverse of the box, which shows Terry Bogard's signature 'Fatal Fury' baseball cap lying discarded on the ground (thrown there in victory, I hope!). And as an added bonus there is a typically (for the time) epic message below the Garou logo, which speaks of the Lone Wolves taking on the world...if I'd read that in 1993, I'd have took up martial arts there and then!
Admittedly, I never enjoyed the Garou series as much as Street Fighter, but in terms of artwork alone, South Town's finest definitely scores the knockout blow.
Genre: Fighting
Developer: SNK/Takara
Publisher: Takara
First released: 1993
Instantly recognisable to all fighting game fans, Garou Densetsu (released in the west as Fatal Fury) was SNK's attempt at muscling in on the 2D brawling craze caused by Street Fighter 2. And what a series it is! Boasting BIG sprites, colourful characters and the very impressive plain shift technique, Garou offered a striking alternative to the Capcom standard.
I became interested in the art of SNK titles (and in the games themselves) the first time I happened upon a feature about Art of Fighting in an old magazine, but it wasn't until seeing a preview of Garou 2 in my beloved Super Play, that my love for all things SNK really blossomed.
Though Garou 2's artwork is not as "pretty" as that of something like Wonder Project J, there is something about it which appeals greatly to me. Seeing this rag-tag band of fighters strutting their stuff in hand drawn glory drew my attention instantly, and you can almost hear the shouts of "Power Wave" trying to escape the cart inside.
This dramatic style is carried over to the reverse of the box, which shows Terry Bogard's signature 'Fatal Fury' baseball cap lying discarded on the ground (thrown there in victory, I hope!). And as an added bonus there is a typically (for the time) epic message below the Garou logo, which speaks of the Lone Wolves taking on the world...if I'd read that in 1993, I'd have took up martial arts there and then!
Admittedly, I never enjoyed the Garou series as much as Street Fighter, but in terms of artwork alone, South Town's finest definitely scores the knockout blow.
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Tuesday, 23 April 2013
SFC box art number 10: Wonder Project J
Full name: Wonder Project J: Kikai no Shōnen Pīno
Genre: RPG/raising sim
Developer: Almanic
Publisher: Enix
First released: 1994
A curious and totally enchanting video game, which centres around a young robot boy (or Gijin, as they're known) and his exploits in learning to be more human. Inspired heavily by the story of Pinocchio, and with an added layer of Steampunk goodness; Wonder Project J represents heartfelt gaming at its best.
At first glance, you could be forgiven for thinking that this title actually pre-dates Magic Pengel as Studio Ghibli's first foray into the world of video games, and it's not difficult to see why. Pino (the main character) looks like he'd fit right in to the machine heavy world of Laputa or the vibrant cities of Howls' Moving Castle. And whilst there was no direct involvement from Miyazaki and co, the influence the company's works have on this game is there for all to see.
The clever meshing of medieval (grand castles, rural villages etc) and industrial revolution settings makes for a truly extravagant fantasy world.
Being a bit of a Ghibli nut and a fairly big fan of anime style art in general, this charming design leapt out at me immediately. From the striking design of the characters (check out Pino's joints!) to the stunning location in the background, Wonder Project J was always a shoe-in to make my top 10 list.
This game could have sold on its box art alone, but when you add in the fact that it is genuinely brilliant too...well, the package is complete.
Genre: RPG/raising sim
Developer: Almanic
Publisher: Enix
First released: 1994
A curious and totally enchanting video game, which centres around a young robot boy (or Gijin, as they're known) and his exploits in learning to be more human. Inspired heavily by the story of Pinocchio, and with an added layer of Steampunk goodness; Wonder Project J represents heartfelt gaming at its best.
At first glance, you could be forgiven for thinking that this title actually pre-dates Magic Pengel as Studio Ghibli's first foray into the world of video games, and it's not difficult to see why. Pino (the main character) looks like he'd fit right in to the machine heavy world of Laputa or the vibrant cities of Howls' Moving Castle. And whilst there was no direct involvement from Miyazaki and co, the influence the company's works have on this game is there for all to see.
The clever meshing of medieval (grand castles, rural villages etc) and industrial revolution settings makes for a truly extravagant fantasy world.
Being a bit of a Ghibli nut and a fairly big fan of anime style art in general, this charming design leapt out at me immediately. From the striking design of the characters (check out Pino's joints!) to the stunning location in the background, Wonder Project J was always a shoe-in to make my top 10 list.
This game could have sold on its box art alone, but when you add in the fact that it is genuinely brilliant too...well, the package is complete.
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Location:
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Monday, 22 April 2013
Box art: Super Famicom top 10
I like video game box art.
I like it a lot. So much so that I have been known to purchase more than the odd stinker of a game just because the picture on the front box was very pretty or interesting (Pachio-kun Special, anyone?). I know that to some people this practice is absolutely bonkers, but those who feel the same way will totally understand me.
I also like the Super Famicom...a lot.
In recent months my collection has swelled considerably and I now own a very healthy 147 complete in box (CIB) titles for my beloved 16bit box of tricks. And this got me thinking, in amongst this horde are some truly stellar examples of box art at its best, so I've been trying to tackle the difficult (and very fun) task of ranking them in top 10 format.
Anyways, starting today I intend to countdown through the list and try to explain why each example is appealing to me.
So, if you're a fellow box art nut, then please join me for the ride...
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Location:
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Saturday, 15 December 2012
Triple Threat Top 10!
![]() |
Some of the rowdy bunch that captured my heart... |
Anyways, after a chance Twitter conversation with fellow brawling connoisseurs; Messrs Dave Bird and Anton Sombetzki, we decided to each jot down our top 10 favourite fighting games and then compare the lists...vs style! Given that we each enjoy differing gaming palettes, the variations in selections should hopefully make for some interesting reading.
This is the first time I've embarked on compiling this list so, here goes...or as Anton put it: "three dudes, ten games, one week!"
By the by, this not my take on the "definitive" or "greatest" fighting games. It just those which I hold dearest, and the systems on which I fell in love with them...so please don't be offended if a certain game hasn't made it.
1. Street Fighter II Turbo: Hyper Fighting (SNES/Super Famicom)
![]() |
Funny what some new colours and a speed increase can do, eh... |
2. The King of Fighters 98 (PSX)
![]() |
Dragon vs Wolf, in stunning SNK-ovision! |
3. Tekken 2 (PSX)
![]() |
Brush head biker, batters armoured thief...in a forest, why not! |
4. Street Fighter Alpha 2 (Saturn)
![]() |
The Capcom geekometer is off the charts here... |
5. Capcom vs SNK 2: Millionaire's Fighting (Dreamcast)
![]() |
After years of clamouring, the fans got their way...and it was good! |
6. The Last Blade 2 (Neo Geo CD)
![]() |
SNK's prettiest ever game? |
7. Street Fighter III Third Strike (Dreamcast)
![]() |
The purists choice...and with good reason |
8. Garou: Mark of the Wolves (PS2)
![]() |
Finally, Garou plays as good as it looks... |
9. Fighters Megamix (Saturn)
![]() |
This was the ultimate SEGA get together! |
10. Killer Instinct (SNES)
![]() |
Insane combos at their best! |
So there we are then, my ten favourite fighting games. I hope you enjoyed reading the list as much as I enjoyed putting it together. Please feel free to vote, comment, share and subscribe...oh and check out my comrade's lists too!
Honourable mentions:
Samurai Shodown 2, Fighting Vipers, Dead Dance, Virtua Fighter 2, Street Fighter IV, World Heroes Perfect, Neo Geo Battle Coliseum, Soul Edge, SD Hiryu no Ken, Waku Waku 7, IK+, Flying Dragon, Last Bronx, Arcana Heart, Galaxy Fight, Super Smash Brothers, SvC Chaos, Gals Fighters, Rival Schools United by FateVote for your favourite game?
There is just about enough time left for to mention a game that, while very popular would never make into (or even close to) my top 10 list...the elephant in the corner:
Mortal Kombat (Arcade and every console)
![]() |
Ridiculous... |
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Saturday, 27 August 2011
Those are a few my favourite things...
![]() |
Much assorted finery...reads like a who's who of 90's gaming |
One thing that really strikes me when I look at this list, is that for all I bang on about loving obscure Japanese games, pretty much every title below is a mainstream AAA effort. Which I guess goes to show that when it comes down to it, big studio know how really does rule the roost.
Anyways, here goes...
- Street Fighter II Turbo
Without a shadow of a doubt my favourite game of all time, and one which I've spent a disgraceful amount of my life playing. Graphically amazing, and surely the most balanced and playable game from all of time, SFII Turbo is still the greatest fighting game to grace any system, and will probably always remain so. Glorious SNES home conversion is just edged out by the arcade perfect PSX version (from Capcom Generations 5) in the console world. As close to gaming Nirvana as I've ever been...total perfection from Capcom. - Terranigma
My blog entry for this game probably conveys best how I feel about it, but to recap...in my eyes this is by far the greatest RPG on the SNES, and therefore the greatest greatest RPG ever. Majestic in just about every way, and vastly superior even to many games from subsequent generations, it pushed the SNES to it's limits and rewarded players with an epic and harrowing tale, the likes of which is all too rarely seen. Lack of US release means it remains an underground classic and is ruinously expensive. - Super Mario 64
In the world of video games, the word 'revolutionary' is often incorrectly banded about, however in this case it certainly couldn't be more apt. As well as selling bucket loads of N64 consoles, Mario 64 totally redefined the way we looked at gaming and dragged every developer into a glorious new age. This game kicked started gaming in the third dimension and brought it to the masses, and amazingly to this day, has still to be bettered (even by Nintendo themselves). Quite probably the greatest game of all time. - Super Mario World
One of two games at the centre of an age old Nintendo debate: Mario World or Mario 3? For me there is only ever going to be one winner here...the faultless Super Mario World, the greatest 2D platformer of all time. Launched alongside the Super Nintendo, Mario World showcased Shigeru Miyamoto at his insurmountable best, and is probably still to this day, the most playable game I've ever experienced. - Final Fantasy VII
An absolute benchmark in the RPG genre, the importance of this game simply cannot be understated. When Square finally deemed the world ready to experience it's flagship series, it was for many in the west, a first glimpse of just how special a mere role playing game could be. Released during what were without doubt, Square's golden years, it boasted unparalleled CG sequences, unforgettable characters, and a story that made grown men cry. Although it is far from perfect and has developed an unhealthy fan boy base, you simply can't ignore this behemoth and for me it remains far and away the most memorable title on the Playstation. - Final Fantasy VI
The undisputed (in my eyes) king of the Final Fantasy series. Final Fantasy VI completely rewrote the RPG rule book when it came along back in 1994, and will live forever in my memory for being pretty much perfect in every way. A ridiculously in-depth story, backed up by the most memorable cast ever seen in a video game was coupled with jaw dropping visuals and a soundtrack that embarrassed some Hollywood movies. All this made Square's masterpiece the jewel in the Super Nintendo's crown. Criminally, it was never released in Europe until it's little brother became popular, but Final Fantasy VI is now beginning to gleam the worldwide recognition it so richly deserves. - Tekken II
The King of the Iron Fist for me, is also the King of 3D fighting games. Tekken II simply blew me away, with it's beautiful high res graphics, super tight controls and a moves bible longer than your arm. It could be picked up in an afternoon but would take a lifetime to master...trust me, this was another title that I spent a disproportionate part of my life hammering away at. It also happened to boast one of the most characterful rosters of any fighting game and to this day, it is still the only fighting game that can give Street Fighter II Turbo a run for it's money. - Shenmue
Another title that I've previously waffled on about, Shenmue represents everything that is magnificent about gaming in my book. It's massively intricate, stupidly detailed and unfathomably gorgeous in every way. It truly is a rare gem thanks to it's unrestrained beauty, and so, makes me feel a lil bit sad, because in today's cut throat world of throw away gaming...there's little chance we'll ever see it's series finale. Still, let's rejoice at the fact that it even exists in the first place. There's no disguising it's obvious flaws, but they can't come close to spoiling what is a true work of art. - Goldeneye 007
Perhaps a left field choice given my quite vocal disdain for the FPS genre and the fact that it isn't Japanese. But with Goldeneye, Rare somehow managed to capture the very essence of what makes gaming fantastic and sprinkle it over an entire N64 cartridge. Perhaps the fact that it took me completely by surprise has helped into this list as did the fact that Goldeneye is one of the finest multi player games of all time. Technically awe inspiring, it proved that FPS games could work on a home console, and so to any console FPS zealot who's reading this, you have Goldeneye to thank for the fact that FPS games are the force they are today. - Championship Manager 97/98
Another British entry (gasp!), and it's quite hard to sum up how I feel about this game...it is so addicting that it should probably have been banned. The chance to take the reins at your boyhood club, and steer them to world domination is one that's too good to refuse. In terms of hours ploughed into a game, this comes second only to SFII Turbo. My favourite thing about "Champ Man" though was the chance to get Robbie Fowler a (much deserved) Premier League winners medal.
So there we have it. Looking back over this list I have to admit to being fairly pleased with my selections, all are without doubt totally brilliant in some way. I'm also quite proud of how varied the list is, and that it's not totally dominated by the SNES (much to my surprise).
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