Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Tuesday, 14 May 2013

Five minutes of fame: GD Leen

Gorgeous SFC box art...as expected.
You probably wouldn't know by looking at it but Seta's GD Leen is a very important game. It has the distinctive honour of being the first RPG released for the Super Famicom, hitting Japanese shops in May 1991...a whopping six months after the system's initial release.


As you might expect from such an early title, it is a bit rough around the edges and lacks some of the sparkle and refinement of the later RPG juggernauts. Even so, this is a fantastic game with a lot going for it and given that it opened the door for some of the most memorable games of the 90s, I feel it is certainly deserving of some attention.


Based on the light novel of the same name, the game follows the story of Ryun, who ends up stranded on the planet of GD Leen after his space craft malfunctions. Whilst there he ends up becoming embroiled in the archetypal civil war and much generic RPG-ness unfolds.

Visually, the game draws much influence from the likes of Xak: The Art of Visual Stage, Lagoon and Neutopia, with the view point and indeed settings being quite similar. In-game cut-scenes are staggeringly pretty, especially for such an early release, with bold anime style characters and colourful environments.


The soundtrack is by far my favourite part of GD Leen and is absolutely tremendous. From the wonderfully melancholic title theme to the oddly upbeat Eules, there are a number of signature tunes which give an early indication of just what the SFC sound chip was capable of.

Battles arrive in the usual form of random, turn based bouts and are viewed in the first person...ala Phantasy Star, Lennus etc. On the whole they're fairly run of the mill affairs, with the exception of mid battle levelling up, which always comes in handy.


Given its rather illustrious position in the annuls of Super Famicom history, I find it a little sad that this game is so rarely mentioned or praised. It may well have been quickly eclipsed by bigger names such Dragon Quest V and The Glory of Heracles III but it is a solid and very enjoyable RPG experience. It also seems that other software houses took note of what developers Jorudan had come up with story-wise, because a certain Star Ocean 2 has remarkably complementary plot.

Unfortunately, as was customary during the 16bit era, GD Leen was never granted an official translation and subsequent western release. Although a US version was mooted and discussed at one point, it seems it was dropped shortly after. Currently the game is on the books of ROM hacking legend; Gideon Zhi and his team over at Aeon Genesis Translations, progress is only at 5% at the minute but I'm hopeful that it will see the light of day in English sooner rather than later.


One final note, I picked up my copy of GD from the fantastic Tsunami Video Games. If you're in the market for great value Super Famicom games then this shop is should definitely be on your hit list!

Friday, 10 May 2013

Gaming's great intros part IV: Wave Race 64


During the mid to late 90s, video game intro sequences had become big news, and it was unusual for any major release not to be accompanied by a flashy FMV/CG based movie. Nintendo's decision therefore, to persist with cartridges as opposed to shiny CDs as the preferred choice of storage medium meant that the newly released N64 needed to show the world that flashy intros were not just the preserve of the disc spinning Playstation and Saturn.

Enter Wave Race 64, with its outrageously uplifting (and not to mention cheesy) music, ridiculously accurate physics and the most impressive water effects of the entire generation...which actually look a lot better than much of the subsequent generation.

From the moment the camera first sweeps around the gloriously designed Dolphin Park (check out that lens flare!), you are left under no illusion that something truly special is unfolding. Watching the riders blast through the sparkling azure waters with squeaking dolphins in tow, gives some indication of just what the N64 could do in the right hands. The supreme attention to detail, coupled with those mind boggling physics and and huge grin factor made Wave Race 64 a real jewel in Nintendo's crown, elevating it above its main rival at the time; Jet Moto on the Playstation (which often felt strangely numb), and making it the premier jet ski game of the day (niche section, I know!).

Wave Race 64 remains to this day, one of the most feel good games I've ever had the privilege to play and own, and even now, just watching this intro makes me feel fantastic. It's also one of the few games that still has me almost slack jawed in awe at just how pretty and well designed it is. So with summer (supposedly) approaching fast, it's the perfect time to break out the Kawasaki jet skis and get racing!

Thursday, 2 May 2013

Too weird for the west? Part 2: Shounen Ashibe

The cuteness knows no bounds...
Today sees me back on the trail of interesting Japanese games that never saw the light of day outside of their homeland, and also back again with a Super Famicom platform game.

Now if (for some reason) you've been searching for the cutest game ever, then you can probably rein in the hounds and call the hunt off right now, because Shounen Ashibe is going take some beating. Developed by Nova Games (the same studio responsible for the rather lovely Xandra's Big Adventure), it features a ridiculously cute seal cub named Syo as the main character, and his mission (I swear) is to wander around a theme park of sorts collecting chicks, apples and baby rabbits. Those of a Call of Duty disposition should probably grab a bucket at this point...

Yay for parallax scrolling!
Given that this game was one of the earlier Super Famicom releases (way back in 1992), it's genuinely impressive to find it full of neat graphical touches, the likes of which were often lacking in these smaller scale efforts. The levels, though a bit empty at times are especially pretty, and help show off a decent portion of the machine's potential, with swanky parallax backgrounds and vivid design. The main focus though is rightly on Syo, and the little seal dishes up a hat-full of adorable animations (along with squeaks), the best of which is surely when he hangs off a ledge waggling his flippers.

In between stages there are entertaining water based bonus levels to take part in, which help to keep things fresh. Though never particularly trying, they do add to the game's overall appeal and fun factor. There's also an RPG style over-world, (akin to Light Fantasy or Chaos Seed) where you can talk to people, progress the game and probably find out what's going on in the story...unfortunately I don't yet read Japanese so it makes no sense to me, looks nice though!

Far too happy given his current location...
Syo's adventure differs slightly from the common platform fare of 'reach the exit' by requiring the player to collect a certain number of items before the end of each level. this involves head-butting things to find said goods and at one point even heading basketballs into the open mouth of a hippo (so run of the mill, I know). Again, not revolutionary by any stretch but definitely a plus point.

Despite it’s overly cute appearance, Shounen Ashibe is a refreshingly deep and thoroughly enjoyable platform romp. It’s not exactly the last word in 2D hop and bob, but it is very easy to fall in love with ...that is if you can stomach all the cuteness. And this actually got me thinking, if there existed in 1992, the large amount of young female gamers that we see today, then this off-beat little gem may well have been granted passage out of Japan.

I do love a good over-world! 
Although it still saddens me that it took over 15 years to get my mitts on this game, it has definitely been a case of better late than never! And if like me, you simply can't resist the kawaii stuff then Shounen Ashibe is an absolute must...even if it is a bit tough to track down these days.

Shouldn't be funny but is...
If you enjoyed this post, then you might also enjoy Too weird for the west? Part 1: Gegege no Kitaro

Saturday, 27 April 2013

SFC box art number 6: Super Mario Kart

Full name: Sūpā Mario Kāto
Genre: Racing
Developer: Nintendo
Publisher: Nintendo
First released: 1992

Here we have a video game colossus that really needs no introduction. If you're a fan of console gaming, then it's likely at some point you've played Super Mario Kart (or at least one its various offspring). A great many games are often hailed as revolutionary or genre defining, but in this case that tag actually does apply.


Although there's nothing hugely clever or jaw droppingly pretty going on here, I've always found the Super Mario Kart artwork totally bewitching. The ingenious use of some of gaming's most lovable characters and the promise of bags of vivid and colourful fun, is one of the most powerful images of the 1990's. Mostly though it harks back to an age where Mario still had a bit of belly and a weft of innocence about him, and when a young lad from Liverpool (me) was left wide eyed at the prospect of racing a koopa trooper around a beach!


I think the biggest tribute that I could pay to Super Mario Kart is that even though it was released some 20 plus years ago, it still remains the most fun I've ever had playing video games. And I honestly can't see anything displacing it.

Friday, 26 April 2013

SFC box art number 7: Vortex

Full name: Vortex - The FX Robot Battle
Developer: Argonaut
Publisher: Pack-In-Video (Japan)

So we arrive at number 7 in my Super Famicom box art countdown, and what's this...no giant mechs thus far?! Fear not, as this will now be addressed with the very interesting Vortex. Developed by British company Argonaut; Vortex was one of the first (and few) games to show off Nintendo's shiny new Super FX chip and gave 16bit gamers a taste of what Transformers could have looked like on the SNES.


I've got to be honest, part of me thinks this box art should have been number 1 in the list, but the RPG fan boy in me (and my girlfriend) just wouldn't allow it. It is however, absolutely stunning.

It's very rare I've come across a piece of Super Famicom art that's so foreboding and so...epic. The level of detail on show on the giant mech (named 'Morphing Battle System') beggars belief and the background only serves to exaggerate the scale of the metal behemoth. This picture looks like it's been taken straight from the cover of a sci-fi novel about a distant and apocalyptic war.

The reverse side brings with it a slice of reality with some screens of what the game actually looks like, but seriously, you tend not to pay it much attention.


Although Vortex is a fine game, and uses the SFX chip remarkably well, I can't help feeling that it suffers from a classic case of the artwork being just too awesome for the game to keep up. That said, what Argonaut achieved with just a measly 4mbit cart is astounding, and I'd have loved to see what they could have done with a bigger 16mbit cart.

This particular example was purchased from the wonderful Genki Video Games. Check them out!

Thursday, 25 April 2013

SFC box art number 8: Dolucky's Grass Baseball

Full name: Dorakkii no Kusayakiu
Genre: Sports
Developer: Zoom
Publisher: Imagineer
First released: 1993

Ok here's the thing, I like cute stuff. Doraemon, Keroppi, Moogles...I have a real soft spot for them all. So you can imagine the first time I saw this little round ball of fur stepping up to bat, I was smitten! Dolucky's Grass Baseball is a typical Japanese baseball title, with a RPG style career mode and the ability to challenge your friends to multi-player antics.

The game features developer Zoom's mascot; NECO as the main character, and sees him and his equally adorable friends from the forest don their soft drink sponsored baseball kits and play some ball (I think that's the correct term). I'm not sure where this one sits in the pantheon of great baseball games, but I certainly had lots of fun with it.


I absolutely adore this artwork! From the charming font right down to NECO's comedy sized feet and stuck out tongue, this box art just screams fun. And I would imagine that most other fans of cutesy Japanese characters will be in kawaii heaven with the vibrant and colourful images that adorn the entire box (and if you think that's cute, then just wait till you see the manual).  


I'll be honest, being English I have no idea about baseball (rules, teams etc), and I did buy this game solely for the artwork, but I was pleasantly surprised at just how much of a grin it was and how much effort Zoom seemed to put into it...especially the characters. This makes it even more of a shame that the scheduled US release of Doluck'y Grass Baseball (which was to be renamed Zoo Ball) ended up getting cancelled.

Wednesday, 24 April 2013

SFC box art number 9: Garou Densetsu 2

Full name: Garō Densetsu 2 Aratanaru Tatakai
Genre: Fighting
Developer: SNK/Takara
Publisher: Takara
First released: 1993

Instantly recognisable to all fighting game fans, Garou Densetsu (released in the west as Fatal Fury) was SNK's attempt at muscling in on the 2D brawling craze caused by Street Fighter 2. And what a series it is! Boasting BIG sprites, colourful characters and the very impressive plain shift technique, Garou offered a striking alternative to the Capcom standard.


I became interested in the art of SNK titles (and in the games themselves) the first time I happened upon a feature about Art of Fighting in an old magazine, but it wasn't until seeing a preview of Garou 2 in my beloved Super Play, that my love for all things SNK really blossomed.

Though Garou 2's artwork is not as "pretty" as that of something like Wonder Project J, there is something about it which appeals greatly to me. Seeing this rag-tag band of fighters strutting their stuff in hand drawn glory drew my attention instantly, and you can almost hear the shouts of "Power Wave" trying to escape the cart inside.


This dramatic style is carried over to the reverse of the box, which shows Terry Bogard's signature 'Fatal Fury' baseball cap lying discarded on the ground (thrown there in victory, I hope!). And as an added bonus there is a typically (for the time) epic message below the Garou logo, which speaks of the Lone Wolves taking on the world...if I'd read that in 1993, I'd have took up martial arts there and then!

Admittedly, I never enjoyed the Garou series as much as Street Fighter, but in terms of artwork alone, South Town's finest definitely scores the knockout blow.

Tuesday, 23 April 2013

SFC box art number 10: Wonder Project J

Full name: Wonder Project J: Kikai no Shōnen Pīno
Genre: RPG/raising sim
Developer: Almanic
Publisher: Enix
First released: 1994

A curious and totally enchanting video game, which centres around a young robot boy (or Gijin, as they're known) and his exploits in learning to be more human. Inspired heavily by the story of Pinocchio, and with an added layer of Steampunk goodness; Wonder Project J represents heartfelt gaming at its best.


At first glance, you could be forgiven for thinking that this title actually pre-dates Magic Pengel as Studio Ghibli's first foray into the world of video games, and it's not difficult to see why. Pino (the main character) looks like he'd fit right in to the machine heavy world of Laputa or the vibrant cities of Howls' Moving Castle. And whilst there was no direct involvement from Miyazaki and co, the influence the company's works have on this game is there for all to see.

The clever meshing of medieval (grand castles, rural villages etc) and industrial revolution settings makes for a truly extravagant fantasy world.

Being a bit of a Ghibli nut and a fairly big fan of anime style art in general, this charming design leapt out at me immediately. From the striking design of the characters (check out Pino's joints!) to the stunning location in the background, Wonder Project J was always a shoe-in to make my top 10 list.


This game could have sold on its box art alone, but when you add in the fact that it is genuinely brilliant too...well, the package is complete.

Monday, 22 April 2013

Box art: Super Famicom top 10


I like video game box art.

I like it a lot. So much so that I have been known to purchase more than the odd stinker of a game just because the picture on the front box was very pretty or interesting (Pachio-kun Special, anyone?). I know that to some people this practice is absolutely bonkers, but those who feel the same way will totally understand me.

I also like the Super Famicom...a lot.

In recent months my collection has swelled considerably and I now own a very healthy 147 complete in box (CIB) titles for my beloved 16bit box of tricks. And this got me thinking, in amongst this horde are some truly stellar examples of box art at its best, so I've been trying to tackle the difficult (and very fun) task of ranking them in top 10 format.

Anyways, starting today I intend to countdown through the list and try to explain why each example is appealing to me.

So, if you're a fellow box art nut, then please join me for the ride...

Thursday, 16 August 2012

Ten reasons to buy (and love) Xenoblade Chronicles

Resplendent red sword, giant mech, long grass...good to go
This article was originally started in January 2012, mere minutes after I had bid a wistful farewell to the glittering cast of Xenoblade Chronicles. As a few of my dear friends are currently (or soon to be) wading through the bewitching world of the Bionis, it seemed right that I finish it off. I hope that along the way, this short article will inspire a few more people to experience Monolith's magnum opus, and if not then at least show that it was in fact Nintendo's much-derided Wii that boasted this generation's stand out RPG.

By the way; if the following seems a bit 'fan-boy', then I apologise. It has though, been a long time since any game enchanted me in such a way as this.

Onwards we go...

Having recently invested a significant amount of time (a little over 208 hours) into Xenoblade Chronicles, I feel confident in proclaiming that it is without doubt the finest 'new' role-playing game on sale today, and indeed the most exceptional since (the quite astounding) Dragon Quest VIII: Journey of the Cursed King. I would even go as far as to say that it is easily one of the most impressive, striking and memorable video games I have played in the last decade.

Coming up are ten attempts at me trying to explain my thinking.

1. It's on the Wii...


...and it's quality, I mean the kind of quality we used to see from Square when they were still good (cue the sound of jaws hitting floors). I can remember when the first videos of Xenoblade were released, and thinking to myself that there was no way such a game could be headed to the Wii, this was a RPG for crying out loud! Not since the heady days of Squaresoft and Enix on the SNES, had a Nintendo home console been able to boast such a magnificent example of the genre.

Although it true that the Wii does have a decent array of quality titles (here's my list of some of the more surprising), there is no getting away from the fact that it is now and always will be, known for the deluge of lazy, gimmicky and often shamefully unfinished mini games it was burdened with. And actually it is this apathetic and half arsed approach from the many companies which makes Xenoblade shine even brighter...it clinically puts about 95% of the system's software developers to shame. You realise very quickly that if these developers had put in even half the effort into their games that Monolith Soft did with Xenoblade, then Wii owners wouldn't all have been left drowning in a shite infested sea of Carnival Games and Petz Horse Club.

It has depth, technical flair and genuine warmth in abundance and it highlights just what the little white machine can actually do in the right hands.

2. A mind blowing story


There have been many an RPG through the ages that can boast an epic storyline, and plots full of intrigue and suspense. There are even a select few that manage take us on a roller coaster of emotion and stay with us forever. Xenoblade sits comfortably in the latter category; it dispenses liberal helpings of joy, sadness, fear, and hope, all of which conspire to stir up real emotion and pull the gamer deeper into the world.

I fear I cannot do this staggering tale the justice it deserves without ruining it for people who are yet to experience it...but suffice it to say that it is all there and so much more. There is love, war, oppression, death, brutality, friendship, and it is all written in such a way that it worms it's way into your heart and captivates you from the very first scene to the closing credits. You are taken on such a grandiose journey that for me, the story of Xenoblade takes it's place alongside those of Final Fantasy VI, Suikoden II and Wild Arms...it is nothing short of sensational.
The expansive Gaur Plains...pretty ain't she?!


3. The streamlined battle system


There's no disguising the fact that in terms of battle systems; Xenoblade is what FFXII should have been. And although it can take a bit of getting used to (you can't play it like a Final Fantasy game) it is an absolute joy once you're fully clued up. Left behind are the monotonous and dreary slogs of Squenix’s recent instalments, and in it's place is a fresh approach to active time and menu driven battles.

When an enemy is encountered, the transition from field to battle is seamless and there is no noticeable change to the game's pacing. Each fight skips along at rate not knots and although there are times when things seem to happen beyond your control, it all fits together and delivers a satisfying experience. The player is able to fully participate as the computer AI does a fairly decent job of looking after your comrades so you can concentrate on strategy and knocking seven bells out your adversaries.

The battle system seems to take as much inspiration from the ARPG genre as it does from the traditional ATB and turn based models and Monolith look to have recognised a negative shift in the tolerance of most new gamers toward slow-paced battles. The genuinely refreshing thing is that even though the system is designed for speed and ease of use, there is a ton of depth to it and more than enough strategy and customisation to keep hardcore pointy hat fans satisfied and engrossed.


4. Dazzling cutscenes


Although it is a bit 90's of me to sit here and wax lyrical about the quality of cutscene in a Japanese RPG; there is no denying that Xenoblade's are needlessly fantastic! It's obviously no revelation that the technical quality on show is nowhere near that of a PS3 or Xbox 360, however there is bucket loads of evidence to show that Monolith are wringing every last drop of power they can out of the Wii...you can almost hear it struggling to process what is going on.

There is also the thoughtful addition of interactivity within certain scenes that can directly affect your party's view of one another. This is achieved by raising or lowering the 'affinity' between two members of your group, and this leads on to how they interact in the future. While it is hardly a brand new concept, it does bring a pinch of player involvement into the some cutscenes, and this only adds to the overall mood.

Every scene is presented with what feels like a 'glow', and all are exquisitely acted out (even in the English dub) with very pretty and refined in-game character models. The one area that leaves a bit to be desired is the facial expressions of the characters which look a touch dated (128-bit standard perhaps)...but it would take a cruel critic to let this detract. As much as the JRPG genre seems to divide people's opinion, there is no other style of game that can seem to match an RPG for cutscenes when it is on song.


5. The sheer size of the thing...


...is bordering on ridiculous! The vastness of the world of Xenoblade is one of it's (many) trump cards, and one which it plays with continual and devastating effect. It's worth pointing out though that constant care is taken to not expose the player to too much too soon. However, once the game gets into it's stride, it seems very much like everywhere you can glimpse is reachable...very little is out of bounds.

I guess that the potential problem with a world of this size is the danger feeling it is almost too easy to get lost and sidetracked from the quest and story (this is probably more among novice players). This can lead to a game feeling like a dumbed down MMORPG (think FFXII again...sorry Squenix fans), happily though this is never the case with Xenoblade. The vistas can sometimes seem slightly intimidating with their scale, but it just seems to make the whole thing epic and make you feel like an explorer. In addition, there is always a handy pointer showing you the direction in which you need to head. Exploration is very much encouraged and is used as a clever way of gaining experience for your party...negating the need to build up as much as you would expect.
You can see why I'm besotted, no?


6. Sublime visuals


Most of us know that there is no way a Wii title can match the graphical prowess of the PS3 and Xbox 360. Once you spend some time with Xenoblade's rather special graphics though, it would honestly take a heart of stone forged from the mines of Narshe, to deny that this game is desperately pretty. You need only experience the splendour of the Eryth Sea Ether Fall or the golden snow of Valak Mountain to see this. I would defy anyone who does appreciate graphical finery not to be at least grudgingly impressed by this game's offerings.

There are few (if any) games on the Wii that even come close to the grandeur of this game. The impressive landscapes can be seen from miles away and the whole world is presented with a sheen that belies the game's humble underpinnings. I would go as far as to say that even Nintendo themselves would struggle to match this level of attractiveness.

When you can fall completely in love with a game (as I did), from merely gawping at the title screen, you know you're onto a winner. Watching the Monado blade stood amongst the tall blades of grass, while they gently sway with the wind, as the hours move elegantly by and day fades into night, is strangely breath taking.


7. An immaculate soundtrack


From the moment that you hear the stirring piano keys of Yoko Shimomura's opening score, you are left under no illusion that this game will be something special and your ears in particular are in for a treat. The main theme perfectly sums up the game's emotional nature, with it's gentle beginning giving way to an epic orchestral climax. 

I might as well cut straight to the chase now, the music in this game is nigh on perfect. I listen to a lot of video game music, and RPG music in particular, and if I'm honest, Xenoblade is the only video game OST I've heard that can hold a candle to Yasunori Mitsuda's Chrono Cross. Interestingly you can hear the great man's influence in throughout every track, although he is only credited for a small portion of the overall score. From the intrepid aria of Gaur Plains, which makes you feel like even more of an explorer; to the heartfelt 'Rikki's Tenderness', which evokes such emotion, we are reminded once again that this is the kind of music only the Japanese do well.

The background music will change (sometimes drastically) depending on whether you are wandering round during the day or at night...and some of this after dark music is nothing short of divine, Satorl Mash and Agni Ratha being prime examples.
None of that motion control malarkey here!

8. The ridiculously talented development team (Monolith Soft)


Let's be honest, if you were looking for a company to step up and deliver a gob smacking RPG in this day and age, then you could do far worse than go to Monolith Soft. The company is made up (for those who are unaware) of former Square employees...and not just any employees, many of the Monolith staff were responsible for genre defining games such as Chrono Cross, Xenogears and the Xenosaga series...not to be sniffed at.

I can't help but feel Nintendo played an absolute blinder when they bought Monolith from Namco and made them a first party developer. The company just oozes quality and has a genuine love for the RPG. If the rumour that they are working on a WiiU RPG turns out to be true, then it could help Nintendo to shift just a few more machines.

9. It "rescues the JRPG" as a genre


The game seems to have the ability to satisfy the modern gamer's desire for a more fluid and less arduous adventure. It allows the player to 'warp' to most landmarks in an instant (personally I think this is lazy, but I do see it's advantages), and it goes a long way to removing the need to level up your character to by fighting enemies over and over again. All this, helps the game to flow in a way that I've never really experienced in a traditional RPG. It's certainly no action RPG, but it does take a lot from it's sibling genre. Worry not though stats fans! At the same time, Xenoblade manages not to alienate the more hardened RPG fans by stuffing itself full of lovely customisation, neat skill exchanges and some truly magnificent side quests.

Over the last few years or so, there have been many in the gaming industry telling us that the Japanese RPG is dead, dying or just completely stagnant. While I would agree that there is far less development and evolution in this genre than many others, to just dismiss it in this way is total horse shit. The fact is the JRPG has simply had it's fifteen minutes of fame. The days of Squaresoft mega summons and Konami stars of destiny being the trendy thing in gaming are long gone. The JRPG has simply retreated back into obscurity, where it will still be loved vehemently by it's fans. I've no doubt that western gaming's latest mistress; the FPS will also one day experience this fate (I've got the champagne on ice for that day!). But all this aside, Xenoblade has been a welcome breath of fresh air for the genre and has done some exemplary work in appeasing many of the naysayers.
As heart warming as a lunch scene can be...


10. Influenced the starting a powerful fan movement


When Nintendo of America announced that Xenoblade Chronicles, the Last Story and Pandora's Tower; three of the Wii's most promising titles, would not be receiving a release in North America, there was, as you would expect a good deal of disappointment and anger from fans. This feeling was exacerbated further because all three games had been given the green light for translation and release in the PAL territories...I for one actually felt this went some way toward making up for Chrono Trigger and Earthbound (sorry American friends!).

The feeling of the fans became so strong that Operation Rainfall was formed. The following months saw legions of dedicated fans lobbying Nintendo of America via email, letter and even phone call, in the hopes of persuading them to release this trio of games. In what must be regarded as a victory for all fan-kind(!), Nintendo finally announced plans to release Xenoblade and The Last Story in North America.

I find it incredible and quite moving that the desire of ordinary people to experience 'mere' video games, could lead to such a movement and in turn, convince one of the world's premier entertainment companies to change it's mind. Everyone involved deserves massive thanks, and has my unwavering admiration.

In summary


I am well aware that my fevered ramblings do not really do justice to this jewel of a game. So I implore and even beg of you, if you have any interest at all in the RPG genre or even just in video games that are designed and built to be as good as they possibly can, then get this game.

I think it speaks volumes for me to say that Xenoblade Chronicles is worth the price of a Wii all on it's own...it is just that good. With any luck, it's commercial success and critical acclaim will help to ensure the continued translation and release of more Japanese RPGs.

The Last Story sure has a lot to live up to...

Thursday, 24 November 2011

A change of pace...

Chicks dig...ocarinas?
Ever since the heady days of my youth when I first heard the magical, jingly melody of Bubble Bobble on the Commodore 64, I've had a deep seated love of video game music. From the epic to the chilled, these days my iPod is overflowing with music from some of the industry's most gifted composers, and there aren't many days go by without me having a little listen to the likes of Kondo, Mitsuda and Uematsu.

As this is music that I genuinely enjoy listening to, I thought I'd share some of the more downtempo examples with anyone and everyone who visits Crystal Blue Dreams.

Below is my first and (to this day) favourite playlist, first created in 2007. It is very RPG heavy but that's because RPGs tend to have the best relaxing music...and for those not fond of the genre, there are some non role playing bits and bobs knocking about in there too.

Anyways, here is the complete track listing, and for anyone who's interested in having a listen, the download link can be found below.

VGM Unwinding Vol I: Original and Best
  1. The Prelude - Final Fantasy IX OST
  2. Theme of Crysta - Terranigma OST
  3. Kakariko Village - The Legend of Zelda: Hyrule Symphony 
  4. Holding my Thoughts in my Heart - Final Fantasy VII OST 
  5. Reminiscence - Genso Suikoden Music Collection: Produced by Hiroyuki Namba
  6. Another Gardov - Chrono Cross OST 
  7. Shattering the Egg of Dreams - Xenogears Light: An Arranged Album 
  8. 600 AD (Chrono Trigger) - OC Remix
  9. Descendent of Shinobi - Final Fantasy VII Piano Collection
  10. Orrizonte – Genso Suikoden II Music Collection: Orrizonte
  11. In the Earthen Womb - Illusion of Gaia OSV
  12. Because I Love You (Mother 2) - Orchestral Game Concert Part 1 
  13. Radical Dreamers (Chrono Cross) - Eminence Symphony Orchestra: Passion 
  14. Theme of Celes - Final Fantasy Potion: Relaxin' with Final Fantasy
  15. The Sandy Beach of Ganbo - Grandia OST
  16. Theme of Evergreen - Terranigma OST
  17. Stickerbrush Symphony - Donkey Kong Country 2: Diddy's Kong Quest OSV 
  18. Torvus Clockwork (Metroid Prime 2: Echoes) - OC Remix 
  19. Maian Tears - Perfect Dark OSV
  20. Faraway Promise - Xenogears OST
  21. My Lady's Sigh - Genso Suikoden II OST
  22. The Place I'll Return to Someday/Melodies of Life - Final Fantasy More Friends: Music from Final Fantasy
  23. Village Theme - SimCity OSV
  24. Fisherman's Horizon - Final Fantasy VIII: Fithos Lusec Wecos Vinosec
  25. Theme of Final Fantasy - Final Fantasy: 1987 - 1994
I own physical and official copies of all albums/games this music was taken from 

Download VGM Unwinding Vol I: Original and Best

I'm probably going to post a few more of these playlists over the coming weeks, and if they prove popular enough then I'll make sharing them a regular feature on the site.

Also, if there are enough requests, I'll definitely consider suggested playlists.

Happy listening!

Tuesday, 1 November 2011

Gaming's great intros part III: The Legend of Zelda: Ocarina of Time



I think it would be fair to say that the majority of Nintendo fans will forever remember their virgin experience with the colossal Legend of Zelda: Ocarina of Time. Rarely has a game so massively hyped delivered so comprehensively, and rarely has one game singlehandedly revolutionised not only a single genre, but also the games industry as a whole. Within days of it’s release in 1998, Ocarina of Time had cemented itself in the hearts of gamers across the globe as one of the most revered titles in video game history.

Something else that most fans will doubtless remember is the first time that they fired this game up and witnessed the majesty of Link in full polygonal glory, sat astride Epona, as she gallops through the stunning vista of Hyrule Field. Watching as the two of them are bathed in the glorious pink light of dawn...even today, is a sight to behold, and then as the camera sweeps by we get a glimpse of Hyrule Castle, resplendent in all it's grandeur. By this point it was clear to most people that this game would be beyond special.

Nintendo’s controversial choice of cartridges as storage medium infamously left the N64 unable to produce the outrageous CG and FMV sequences that were proving so popular on the CD based consoles (PSX and Saturn) of the time. On the plus side however, this decision left Ocarina of Time without the unnecessary burden of CG costume jewellery, and gave it the ability to show off it's (very) ample assets in a more subtle and natural light. Nintendo's almost minimalist approach here gently alluded to what awaited the player and ensured that no gamer would be left downhearted by a flashy looking intro that the game itself couldn't hope to match...(cough Dragon Valour...cough).

The storage space (or lack thereof) afforded by cartridges did have a large effect on the N64's ability to produce quality music, and it's games were often criticised for containing very basic tunes that looped much sooner than their CD counterparts. Step in veteran Nintendo composer and all round genius; Koji Kondo, who somehow managed to eke out a soundtrack of genuine class and an intro aria fit to rival almost anything from Square, Capcom or Enix. The simple yet elegant piano and the unmistakable melody of the now series signature ocarina, make for a delicate and intensely warm harmony...in short, there was very little at the time to better it.

The Legend of Zelda: Ocarina of Time showed the world and proved to Nintendo's critics that even without huge storage space, the N64 could produce cut scenes that were simply without superlative. And even though today the character models are beginning to look a little dated and the backgrounds look even fuzzier, this intro sequence is still beautiful in every way I can think of. More importantly and perhaps more impressively though, it still gives me that massive buzz of anticipation at just what is waiting to begin...and as any serious gamer will tell you, that is all too rare.

Tuesday, 25 October 2011

Devolution of the species?


I've just been alerted to a stunning little project that any fan of the original Gameboy should definitely check out.

Super Smash Land is a 'demake' of one of Nintendo's biggest and most famous franchises...Smash Brothers. For anyone not in the know, a demake is an unofficial version of a (usually current) big selling game, the difference though is that the fan made adaptation is created in the style of games from yesteryear. If you're the kind of gamer who lives for cutting edge graphics in your games then you'll probably wonder what all the fuss is about, but for anyone who still hankers after the sprite based offerings from days of yore, these games can be a stunning way of re-experiencing your favourite titles.

Super Smash Land plays in exactly the way you would expect a Gameboy offering of the classic franchise to and, the controls are tight, the characters (Mario, Link, Kirby etc) are well animated and although the in game sprites aren't the official Nintendo ones you'll be used to, they still look fantastic and you can tell they've been crafted with such love and enthusiasm...it simply won't matter that they're home made. Also present are the stages that we usually find in the official games, all lovingly displayed in classic Gameboy monochrome. As with it's bigger brothers, Super Smash Land is best experienced with friends, all the chaos and fun is present, but with a gorgeous twist.

I'm all for projects like this, they showcase the skills of the developers and leave you in doubt that the love for gaming, both modern and retro can extend beyond sales figures and chart positions. So if you like your news games old...or your old games new (bare with me here) then get yourself over to the Super Smash Land site right now and download the game for free.

Also, check out this Listal page for images of how some other popular games could look if they got the demake treatment...if only Final Fantasy XIII really looked like that, I might actually like it.


Wednesday, 19 October 2011

10 Wii games that really surprised me

The much maligned Nintendo Wii has been criticised by many gamers and media types alike for the amount of truly awful titles that call the machine home, indeed many of these of these are little more than mini games, shamelessly packaged as family entertainment. Recently though, I've come across quite a few that defy this label and stand up against anything from the PS3 or 360...here are my ten picks.

Xenoblade Chronicles

Xenoblade was a huge surprise to me not because it turned out to be great (you could tell that it would from the video previews), but because of just how great it actually was.

For me, Xenoblade is the game that Final Fantasy XII should have been, and if Squenix had put as much effort in with that as Monolith did with Xenoblade then the Final Fantasy series may have avoided the dire straights it currently finds itself in.

Xenoblade is probably the best looking game available for the Wii, it certainly the has the most depth and the greatest soundtrack and is a timely reminder of just how good the Wii can be in the right hands.

There is a good 60 hours of gameplay, which can be extended easily if you choose to play the side quests too. There's no other way of saying this, Xenoblade is worth getting a Wii for...and it's not out in America either, you don't see that every day.

Madworld

This game was a genuine revelation and a definite contender for top spot in this list.

Madworld surprises for two reasons, first and most obvious is it's a Wii game that is dripping in ultra violence, true it's done in a comic book style (ala Sin City), but it's still brutal. Second is that it's a thoroughly enjoyable game to play, it's funny, looks amazing and has a surprising level of depth to it.

The aim is take your character through a Running Man style gameshow in which victory is achieved by killing your opponents in the harshest (and often funniest) ways. The entire game is displayed in black and white (like a comic) with the exception of blood...of which there is a lot, this really helps it to stand out, and makes it one of the most striking games on the Wii.

Because of it's questionable content, Madworld bombed badly and as a result can be picked up for peanuts now...I wholeheartedly recommend it.

Lost in Shadow/A Shadow's Tale

This game is an absolute cracker, in my eyes it's up there with the likes of Mario Galaxy and Twilight Princess as one of the best titles ever released for the Wii.

Lost in Shadow (or A Shadow's Tale in the UK) is a puzzle/platform game that takes much influence from the legendary ICO on the PS2...it takes so much in fact that at times it feels almost like a sequel. Whilst it falls slightly short of the standard set by ICO, Lost in Shadow is easily the best game of it's kind on the Wii.

You're greeted to stunning (for the Wii) visuals complete with immense vistas, soothingly ambient soundtrack and tight controls. Unusually for a game of this ilk, it lasts for about 30 hours too, which isn't to be sniffed at.

Lost in Shadow is one of the most overlooked games on the Wii and would grace any collection.

Tatsunoko vs Capcom

This game really caught me off guard, not because it's worse than any of the other Capcom 'vs' games, but because it starred a franchise that (Tekkman Blade aside) I knew nothing about and it was a Wii exclusive. However, maximum respect to Capcom because they produced the Wii's premier fighting game (sorry Smash bros fans), and also a game that is easily the equal of Marvel vs Capcom 3.

Anyone familiar with the premise of the Capcom 'vs' games will feel right at home with this one. It has the usual hyper exaggerated carnage we've come to expect from the series, glorious graphics and a decent roster of characters.

The control system has been simplified somewhat for the Wii, but strangely this doesn't seem to dumb the game down. There is enough content and depth to keep hardcore fans happy while it remains accessible for those who aren't...or are new.

Tatsunoko vs Capcom is now relatively cheap so it's definitely worth a look, as is the awesome arcade stick that is also available.

Muramasa: The Demon Blade

Muramasa is the game that I consider to be the prettiest on the Wii. It boats glorious hand drawn, water coloured 2D visuals and is set that classic Tokugawa inspired period of Japanese history complete with sharp swords and samurai.

The big surprise with this one is that it's not just about the graphics, there is a quality game to be found here as well. It plays like an action RPG with platform elements, there are numerous weapons to collect and beating enemies helps you gain experience and progress through missions.

The story, though never ground breaking is solid and enjoyable, and is backed up by a breathtaking soundtrack. Any fan of ARPG's or games with a Japanese flavour should seek this out.

This is another Wii game that's available for very little money these days and as such, it's definitely worth a bash.

The Sky Crawlers: Innocent Aces

I must confess that I was first drawn to Innocent Aces because of the box art (I have a weakness for nice looking Japanese covers)...and after watching some videos and reading a few reviews I decided to take a punt on it.

Happily it was a good decision because Innocent Aces is a great game. It's made by the same Namco team responsible for the Ace Combat series so there is tons of arcade style dog fights and some really pretty anime cut scenes to boot.

The control system takes some getting used to and can be slightly off putting at first, but stick with it and you'll find yourself barrel rolling and ruling the skies pretty swiftly.

For fans of flying games or even just anime fans, this one is really worth a look

Little King's Story

Little King's Story is on the face of it another cutesy game for kids on a Nintendo console, but after spending just five minutes with it, you can tell it's been crafted in the mould of the awesome Animal Crossing, and is very close to being just as good.


It's one of those rare games that you can lose days in without even knowing it, there is lots to do but it never becomes repetitive or boring, and while progression is easy early on, later battles require the use of tactics and planning.

One of the standout features of the game is it's soundtrack. There are countless Nintendo style versions of classical tracks from the ages (Ride of the Valkyries, Land of Hope and Glory etc) and if you're not a fan of the originals, you'll soon find yourself humming along.

Little King will no doubt be dismissed by many, but it's easily one of the most addictive games I own for my Wii, it's brilliant.

Anno: Create A New World

When you think of the Wii, the historical real time strategy game probably isn't the first genre of game that will pop into your head. This is probably one big reason why not many people have heard of Anno: Create A New World.

Anno is a game in the style of Civilisation and Age of Empires and is genuinely brilliant. It combines empire building and expansion with trade, war and exploration, this is all backed up by a (slightly annoying at times) fully voiced cast of characters which adds a real sheen to the game.

It also makes excellent use of the Wii remote, something many games failed to do. The controls are responsive and easy to get the hang of...which is lucky because there are times when it's crucial to navigate the world quickly.

Although Anno certainly won't to appeal to all tastes, if you enjoy this kind of simulation title, then it's an absolute must.

Opoona

On first inspection Opoona is just another cutesy Wii game aimed at kids, but give it a chance and you'll find a surprisingly deep and enjoyable RPG romp.

It's worth pointing out first though that if you pick this game up expecting something of the caliber of Xenoblade or Dragon Quest then you'll probably be disappointed, it's definitely a lighter experience.

Opoona kind of reminds me of an old style console RPG (ala Dragon Quest), it's blessed with some really imaginative graphics and a fun, interesting job system. It's not going to last you months and it won't have you emotionally involved like some games can, but if RPGs are your thing then definitely check it out.

Endless Ocean

Endless Ocean is one of those games that you either love or hate, there doesn't seem to be much middle ground. Gamers who enjoy non stop action should avoid like the plague, but if you like to play games that are relaxing and that promote exploration and have an open ended feel then you could do a lot worse than Endless Ocean.

The objective basically is to take your character (a scuba diver) to the seas and help them to explore, photograph and catalogue various types of creature.

When it was first released, I can remember spending hours marvelling at how nice the underwater environments looked and how the fantastic music adds to a really tranquil experience.

Definitely a good game to unwind with.

This list is also available in it's original form, over at Listal.

Thursday, 13 October 2011

30-ish Criminally underrated games

Here we have a short list of video games that far too many people have never heard of, and even fewer actually care about...but I adore them none the less.

I feel a certain sadness when genuinely good games miss out on commercial success, it seems a crime that all the love and effort the developers put into it is wasted. What makes me even more irate is that these gamers are often over looked because some generic piece of turd has just been released and given a massive advertising campaign to the convince the hordes that they must buy it.

Anyways, listed below are 30 games that I feel deserved more recognition from Joe Public, so without further ado...

Lost in Shadow/A Shadow's Tale - Nintendo Wii


Whilst ICO has (rightly) taken the plaudits as the critic's moody and artistic game of choice, this little gem has had to be content with watching (aptly) from the shadows...which is a shame because it's a cracking game.

The game is played from the unique perspective of a shadow and so, the majority of the action takes place in the background. The graphics and ambient soundtrack are wonderful and you actually feel empathy for your poor character's plight.

Unusually for a Wii title, this has depth and character in abundance...which shows what the little white machine can do in the right hands.

Earthbound - Super Nintendo

When I first laid eyes on Earthbound as a kid, I remember thinking that compared with Final Fantasy VI and Secret of Mana et al, it looked pretty shoddy. Years later, when I realised what a blind little whelp I had been, I finally got to play the game and was totally blown away.

There are few RPGs I've ever played which can match Earthbound's humour, sentiment and sense of morality. It is a wonderful journey that any RPG fan should experience, and shows that the Japanese can do 'American' better than even the Americans themselves!!

It's quirky, basic and looks a bit old fashioned...and I just don't care.

Terranigma - Super Nintendo

I'll come clean now...Terranigma is my favourite RPG of all time, and my thoughts are probably best summed up in this blog rambling about it.

This game is cruelly unknown to many SNES and RPG fans alike, it suffered the terrible fate of never receiving a north American release, and as such has never gained the reputation it deserves. In my eyes the world missed out a piece of unadulterated majesty because of this, it's literally nigh on perfect.

Please, I beg of you, do anything you can to play it.

Ico - Playstation 2

ICO is the game that probably best defines this entire list, when it was originally released back in 2001 it was largely ignore by a public that was more interested in the likes of FIFA and Grand Theft Auto.

The importance of the game simply cannot be understated, it really kicked off the whole "games as art" movement with it's stunning vistas, minimalist dialogue and huge emphasis on the intense relationship between it's two main characters.

Mercifully, thanks to a HD re-release ICO is now starting to garner some of the success it deserves.

Shenmue II - XBox


After the hype, furor and commercial disaster that was Sega's incredible Shenmue, many eyebrows were raised when Microsoft ploughed yet more dollar bills into releasing Shenmue II for the XBox, complete with brilliantly comedic voice actors.

Although it too never sold well enough to even begin paying back the investment, I personally couldn't care less because it gave me the chance to experience more of one of gaming's finest works of art.

Shenmue II carries on where the original left off and thrusts the player into the bustling world of Hong Kong. Words don't really do this one justice, so just try your best to play it...please?!

Rez - Dreamcast


Being released on the Dreamcast meant Rez was never going to have much of a life in the public eye, and even though Sega's wonder machine was years ahead of it's time, the fact it didn't say Playstation on the lid meant it was doomed.

Still, Rez is one of those games that when you eventually play it you wonder how you've only just heard of it. It's a kind of on the rails shooter with mesmerising visuals and a barn storming techno inspired soundtrack. Probably one of those games that you have to play to realise just how amazing it is...so go on!!

Also, playing Rez on a massive TV with a good pair of headphones on really is one of life's little pleasures.

Beyond Good and Evil - Playstation 2


Another game that was released into the fickle world of the PS2 with no hope of grabbing the attention of the public.

Time has at least been kind to Beyond Good and Evil though, and over the years it's reputation has only grown. A recent HD remake should also ensure that it experienced by many who missed it first time round.

Combining (with great skill) adventure, stealth, fighting and driving along with a wonderful story and high class soundtrack, Beyond Good and Evil is definitely worth the meager few pounds it can be picked up for these days.

Paladin's Quest - Super Nintendo


A bit of a strange one this, if you like your console JRPG's then it's definitely worth a portion of your time...if you don't, then steer well clear.

Asmik's attempt at a SNES Dragon Quest clone wasn't very well received back in 1994 but being a pointy hat fan, I loved it. It's got really bizarre visuals and an innovative battle system that really help it to be different, don't get me wrong, it's a bit basic and it'll never rock the boat of Chrono Trigger et al...but it's a blinder in my book.

Bahamut Lagoon - Super Famicom


Underrated probably because it never received an official translation or release outside of Japan, but these days, thanks to the efforts of ROM hackers, this genre defining tactical RPG can now be sampled by those of us who can't read Kanji.

Boasting a story and graphics that rival any of Square's other legendary SNES offerings, Bahamut Lagoon is an absolute must for anyone interested in RPGs. It's easily 60 hours long and has such an intense battle system, that you can find yourself losing hours in it.

A marvelous fan translation also keeps the plot riveting.

Jet Set Radio - Dreamcast


Another of the Dreamcast's pioneer titles that shone briefly before being forgotten.

Jet Set Radio is possibly (still) one of the greatest looking games I've ever played, making perfect use of the then revolutionary cel shading technique. Add in lovable characters, a stomping soundtrack and gameplay that aims to get you spraying graffiti tags all over Tokyo...you can soon see why this was a special game.

It's amazing that a game so old can still have that wow factor, and I can never help but be amazed every time I fire this thing up.

Shadowrun - Super Nintendo


A unique RPG for the SNES which was based around the world of cyber-punk...which is cool as we all know.

Shadowrun took a radically different approach to the majority of other role playing games of the era by being gritty, violent and very dystopian in appearance.

You start the game on a slab in the morgue(!) and after coming to, you have to find out who fried your head and basically seek revenge.

For being so original, this game deserves a portion of any gamer's time, be warned though, it's hard as nails to beat.

Front Mission - Nintendo DS


Another game that was deemed unworthy of an official release in the west back in the 90's. It's hard to see why though, it's got big robots, awesome characters, and looks stunning...and that's before you even get to the brilliant combat system.

Square realised their error (finally) when they re-released Front Mission on the DS many years later. Now there's no excuse not to play this mecha masterpiece.

Majin and the Forsaken Kingdom - XBox 360


A fairly new offering from Namco here, and one that's suffered greatly from the influx of FPS games into the console markets...this is a particular shame because it's a glorious action adventure title that has lots to offer any gamer.

It's a bit like a cross between Shadow of the Colossus, the new Prince of Persia games and Metroid Prime. You must help Tepeu restore peace to the kingdom by enlisting the help of the Giant Majin...much graphical finery ensues and a thoroughly enjoyable adventure unfolds.

As a result of consumer indifference, you can pick Majin up on Amazon for buttons these days.

Astonishia Story - PSP


This game really is a personal pick on my part and even I won't try and pretend it's not riddled with faults (which have made it the butt of many a joke).

However, for anyone who is a fan of traditional 16bit RPGs, you can do far worse than Astonishia Story. It looks like an uprated SNES game and has beautifully drawn and animated characters, a decent grid based battle system and a fairly lengthy story...that is let down terribly by a ropey translation.

Definitely not for everyone, but those willing to part with a few pounds and put in the effort will surely see the rewards.

Magical Hat Flying Turbo Adventure

A platformer from the glorious 16bit era, when I first laid eyes on it's wacky appearance I was hooked, but luckily there's also a really tidy game underneath the insanity. I get the feeling it's based on an anime of some sorts but I'm not sure, what I am sure about is that it's one of the most imaginative games I ever played on the MegaDrive

Magical Hat was boringly re-branded as 'Decap Attack' for it's western release and consequently lost 90% of it's charm. So if Japanese games are your thing, then this game is a must.

It also remains to this day, the perfect excuse for taking a file to your Megadrive and performing some home modification to the cartridge slot!

Legend of Mana - Playstation


When Legend of Mana was released for the PSX back in 2000, the entire industry expected a proper sequel to Secret of Mana (to make up for the Secret of Mana 2 debacle). What we got instead was a game that rather than spinning a long epic story, took the path of scores of smaller intertwining tales.

This direction was met with much apathy and as a result, Legend of Mana was consigned to the missed opportunity bin.

In my eyes though, it needs to be looked at as it's own game rather than any sequel, if you do this, you soon realise that it has boat loads going for it.

Stunning water-colour style visuals, epic soundtrack and a solid battle system...without doubt one of the best ARPGs on the PSX. No it's not as good as Secret of Mana, but then what is??

Wild Arms - Playstation


When the PSX was first released, the world was infatuated with the likes of Ridge Racer and Tekken, so much so that Wild Arms with it's 16 bit roots kind of went unnoticed to all but the keener eyed gamer.

Those who did take a punt on it though were rewarded with what must be one of the generation's greatest RPGs. Taking the direction of wild west meets cybernetics, Wild Arms shied away from Final Fantasy VII style cut scenes and instead relied on brilliant story telling and well crafted characters.

I've yet to meet anyone who played this game and didn't enjoy it. Being rare these days it can get pricey, it remains however, a worthwhile investment.

Vandal Hearts - Playstation


Another of the first wave of PSX RPGs, and another to go largely unloved. Konami's first tactical RPG offering stylishly combined classic story telling with an addictive battle system and lashings of violence.

Although probably largely overshadowed by the (superior) Suikoden duo, it still remains one of the PSX's unknown gems and provides a stiff challenge in comparison with many of today's games.

Xandra's Big Adventure - Super Famicom


A classic platformer from the early days of the SNES featuring what looks like a green jelly baby wielding a pitch fork as it's lead character (although he's actually from another Namco series).

Xandra's Big Adventure combines great controls with a ball breaking learning curve, it can get pad smashingly hard, but it's worth the effort.

Xandra himself remains one of the best obscure lead characters I've ever seen. His animations are top notch for the time and his facial expressions are hilarious.

Neo Geo Battle Coliseum - Playstation 2


For a fighting game fan like myself, I was astonished to see this game languishing in the bargain bin so soon after it was released.

Neo Geo Battle Coliseum pits some of SNK's most famous (and some not so) fighters against one another in classic 2D arcade style. A massive roster with tag team play, loads of team combination attacks and some sweet unlockables make this game one of my all time favourite PS2 fighters.

Perhaps not as good as Capcom vs SNK, but a very close second.

Fighters Megamix - Sega Saturn


Fighters Megamix came on the scene around the time that Tekken ruled the fighting game kingdom with an iron fist, and while it probably never matched Namco's behemoth, it was a corking game in it's own right and really appealed to fans of Sega's AM division fighters.

Bringing together characters from Virtua Fighter, Fighting Vipers and some of Sega's less predictable series (Virtua Cop anyone?), Fighters Megamix proved the misunderstood Saturn could indeed handle a fantastic 3D brawler.

It's also got a fighting palm tree...what more can you ask for?!

Einhänder - Playstation


Square's first (and only I think) foray into SHMUP territory was something of a graphical and sonic tour de force. Einhander came along when Square were at the peak of their powers and it really shows just how much they were able wring out of the PSX.

Anyone familiar with the shoot 'em up genre will be instantly at home with this game. It's usual mix of legions of enemies topped off with a huge over the top boss at the end of the level.

It's not particularly revolutionary and doesn't last forever, but it's certainly a stand out PSX title for me and will keep you coming back for more if you enjoy beating high scores.

Muramasa: The Demon Blade - Nintendo Wii


Probably one of the prettiest games to have graced the Wii, Muramasa is a glorious hark back to the old school values of vivid 2D graphics and addictive gameplay.

As the name and box art probably suggest, Muramasa is very Japanese in appearance and is essentially an action RPG with platform elements thrown into the mix. It really goes against the now accepted grain of "realistic is best"...and for this I salute it.

There is no doubt that there are games out there with deeper plots, but as a package Muramasa is one of the Wii's best offerings for real gamers and fans of quality hand drawn visuals.

Body Harvest - Nintendo 64


Before they were famous worldwide for the GTA series, DMA (now known as Rockstar North) were busy making brilliant but unknown games like Body Harvest for the N64.

The objective of Body Harvest is to travel through time to various periods of human history and fight off an invasion of aliens looking to harvest humanity for their own evil gains. Perhaps a blueprint for the future GTA games could be seen here with it's liberal approach to violence and open world feel.

Graphically, it lacks the panache of the likes of Goldeneye and Ocarina Of Time but it's still very much worth a bash, and takes it takes an age to beat.

Body Harvest went against Nintendo's then stringent anti violence policy and showed the world that the N64 could quite happily produce a "grown up" title full of gore.

Mischief Makers - Nintendo 64


Another throw back to simpler times, Mischeif Makers was a rare beast indeed...one of the N64's few 2D games, and a true platform classic. Developed by Treasure, long time purveyors of the gaming world's most uniquely obscure (and usually rare) games.

Mischief Makers was no different from the the Treasure norm, with bizarre and colourful graphics and a cast that could have only been dreamed up by a Japanese studio...it was a gentle reminder that 3D and polygons were not the be all and end all.

If you retain any interest in platform games, then this is definitely worth some of your time. It's insane, funny and really well put together.

Final Fantasy Adventure - Gameboy


One of the very first RPGs available in the west for the Gameboy and one never got anywhere near the amount of attention that it warranted (thanks to a certain Link getting stranded on Koholint Island).

Final Fantasy Adventure is actually the first game in the legendary Mana series, Square thought a little name change would help get it noticed outside Japan.

It's easy to see the Mana lineage at work here, Square crammed a great little story into this little cart along with a large, interesting world that was ready to be explored. The gameplay is basic compared with it's SNES brother but it's solid and for a Gameboy title is pretty amazing.

The GBA remake of this game is also glorious, but the original has the innocent charm that you just can't capture in a remake.

Opoona - Nintendo Wii


Opoona has often been (unfairly) referred to as an introduction to RPGs for the younger gamer, but this really unfair in my eyes. Sure, it is nowhere near as complex as Xenoblade or as good looking as Twilight Princess but it's got a certain magic to it...almost like an old Enix game.

This may be because many of the heavies responsible for the Dragon Quest games were involved in it's conception and development.

Opoona offers a light hearted and novel approach to battles and the ability to take on a number of jobs which helps to open up the world...classic RPG stuff.

Graphically it's a little bland but crisp, and some brilliant character design from Akira Toriyama saves the day, musically it's pretty good too, with tunes that you soon start humming to yourself.

It's certainly not a genre defining title or anything but Opoona is really surprisingly deep RPG.

Tobal No.1 - Playstation


Tobal was Square's first attempt at breaking into the fighting game market, and recognising that they had no chance of dethroning the likes of Tekken and Soul Edge, Square decided to take a different route.

Tobal combines traditional fighting game mechanics with RPG style adventuring. Whilst in adventure mode, the player can engage in battles against other characters from the game. Tobal also gave us a fairly comprehensive counter attack system, which heavily influenced a lot of games released after it.

it's a little obscure and probably lacks the overall quality of something like Street Fighter EX, but it has a certain charm to it that makes it worth a look.

Monster Max - Gameboy


Anyone familiar with Rare's classic Head Over Heels from the C64/Spectrum days will be instantly at home with Monster Max. For those not familiar, it's an isometric puzzle platform game that was released for the Gameboy in the early 90's.

If you like this sort of game then it's genuinely addictive with devious traps and puzzles waiting to do you in at all times. It also happens to have what is probably the greatest soundtrack of any Gameboy title.

If you want to know what Rare were upto before the likes of Perfect Dark and Donkey Kong Country the here it is.

Hanna Barbera's Turbo Toons - Super Nintendo


On the face of it, this game is appalling. It's got not very good graphics, and the gameplay is so basic that I could have programmed it myself. However, it remains one of the most addictive games I've ever come across.

All you need is a multi-tap and 5 players and this unassuming game becomes of the funniest things you're ever likely to play.

The basic premise is to race one of your Hanna Barbera characters (Yogi, Top Cat etc) around a static track against 4 opponents. I know it doesn't sound much like fun, but it's really one of those games that needs to be played rather than talked about.

In my eyes, this is even better than Micro Machines V3 for multi-player madness.

So there we are, for anyone bored of the likes of FIFA and Call of Duty, you could do much worse than give one or two of these runts a look in. They're not all triple A admittedly, and won't appeal to all tastes but there should be something there that everyone will enjoy.

This list can also be found in it's original form over at Listal.